3
Introduction
Congratulations with the purchase of your crane with
“IntraXion” Technology.
This revolutionary crane is equipped with weighing unit that determines if there is a prize in the grab.
As such, the crane can adapt to a product rapidly and automatically.
A single color or an automatically change of colors can be set to your desire on the E-Claw
By means of the IntraXion Programmer with an LCD-screen and several push buttons, information
about the functionality of the system can be displayed. Also settings can be adjusted and a test
procedures can be activated via a user friendly menu.
Of course this Elaut product is fully compatible with the Intelli Link remote management system.
We advise you to read this manual
completely
so you learn the possibilities and the use of this
system.
The operator must know that he can’t take any options or functions in use, which are against
the local security or legal prescription
.
Principal of operating
There are a few keys that can’t be lost out of sight:
Key 1:
A crane must be made attractive by the right music, light and good-looking products.
A good-
looking crane attracts players and, don’t forget:
“If they watch someone playing, they want to
play themselves”!
Very important is to tune the product on the machine. The size of the merchandise must be adapted
to the size of the product.
Key 2:
A player must fall under the spell of the game through the fact that the grab can pick up the product
easily, but that they played not accurate enough, cannot take it.
The player should have the feeling that they control the game and that the machine does exactly
what they want.
Don’t let a persevering player go home with empty hands.
A lot of onlookers have probably followed the game and also want to give it a try.
Key 3:
You must try to find the right proportion between turnover and margins of profit.
Our experience shows us that a payout-percentage from 25% to 40% gives the best results.
The course of the game
The player inserts money and obtains credits to play.
By means of the buttons or joystick, he can move the gantry above the playfield.
When he lets the button go exactly above the chosen product (or when the fire button of the joystick
is pushed), the grab lowered and takes the product with the set power. The game is over when the
gantry is back at the home position.
The player wins when the product falls into the prize chute.
Different aspects of the game can be set (look further in this manual).
Summary of Contents for E-Claw 600 1 sp
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