9
Credit settings
game price:
the price of 1 game
Bonus levels
X credits for a total of xx.x:
The first bonus level = Reference channel.
You can set the number of credits (X) for a specific
inserted amount (xx.xx) and this must correspond with
the game prize OR entail an advantage.
The other bonus levels MUST entail at least one
advantage! If incorrectly set, then the machine will
automatically adjust the credit setting. Switch off the
bonus level by setting 0 credits.
The amount has to be inserted without starting to play
off any of the obtained credits.
Once the game has been started the accumulation for bonus credits will stop.
credit limit*:
coin and bill acceptor will be disabled when you reach this limit. Once the credits fall
below this limit, the coin and bill acceptor are again enabled.
money limit*:
coin and bill acceptors will be disabled when you reach this limit. You have to play all
credits before it will be enabled again.
Game settings
game timer:
the maximum playtime. This time starts
from the moment that the first move is made.
volume game:
volume during the game
volume attr.:
volume during the attract mode
aux volume:
volume of an external sound source
(optional). This sound will be mixed with the standard
sound
attr. time out*:
the interval time between the attraction
when there is not being played.
attr. movement:
ON= gantry will move and start along
with the attraction melody
attr. time out*:
the
return diagonal*:
ON= gantry returns diagonal.
OFF= the gantry will return first to the left hand side and then to the front.
Drop distance:
how far the claw will go down before releasing the merchandise above the prize
chute.
instant replay*:
ON= the instant replay button will flash while the claw moves upwards Only when
enough credits are available. When you press the flashing button, the crane will drop on the same
position. With joystick you can start your game from that position or drop the claw from that position.
Each time when you use this function a credit will be count off.
L-R speed*:
the motor speed of the left/right movement of the gantry
F-B speed*:
the motor speed of the front/back movement of the gantry.
U-D speed*:
the motor speed of the up/down movement of the claw.
GAME SETTINGS
game timer 30s
volume game 20/30
volume attr. 16/30
aux volume 16/30
attract timeout 10m
attr. movement ON
return diagonal OFF
drop distance 5
instant replay ON
L-R speed 80%
F-B speed 80%
U-D speed 80%
CREDIT SETTINGS
game price 0.5
5 credits for
a total of (ref) 2.0
13 credits for
a total of 5.0
27 credits for
a total of 10.0
0 credits for
a total of 0.0
credit limit 25
money limit 10.0
Summary of Contents for E-Claw 600 1 sp
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