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EMULATOR II+ 

OWNERS 

MANUAL 

 

By Craig Anderton

  

 
 
 

 

 
 
 

OS Version 3.1 and 3.1 HD 

 

© 1985,1986,1987 E-mu Systems, Inc., Scotts Valley, CA 

 All Rights Reserved 

Restored by the Emulator Archive 

 www.emulatorarchive.com

Summary of Contents for EII+

Page 1: ...EMULATOR II OWNERS MANUAL By Craig Anderton OS Version 3 1 and 3 1 HD 1985 1986 1987 E mu Systems Inc Scotts Valley CA All Rights Reserved Restored by the Emulator Archive www emulatorarchive com ...

Page 2: ... Work 24 OTHER DEFINITIONS 25 THE GUIDED TOURS 26 HOW TO USE THE GUIDED TOURS 27 GETTING READY FOR THE GUIDED TOURS 27 GUIDED TOUR 1 MEET THE EMULATOR 28 DISK HANDLING 28 LOADING A PERFORMANCE DISK 28 SELECTING DIFFERENT PRESETS 28 THE EMULATOR II s MODULAR PHILOSOPHY 29 ACTIVATING and DE ACTIVATING MODULES SELECTING FUNCTIONS 30 LOADING OTHER PERFORMANCE DISKS 30 TUNING THE EMULATOR II TO OTHER I...

Page 3: ...2 GUIDED TOUR 6 BASIC SAMPLING 43 SETUP 43 GUIDED TOUR 7 DIGITALLY PROCESSING SAMPLES 45 PLAYING A VOICE BACKWARDS 46 TRUNCATING A VOICE 46 LOOPING A VOICE 47 SPLICING VOICES 47 COMBING VOICES 47 SAVING VOICES 47 GUIDED TOUR 8 OTHER VOICE DEFINITION FUNCTIONS 48 CHECKING SOUND LENGTH 48 SOLO MODE 48 VOICE ATTENTUATION AND TUNING 48 CONTROL ENABLE 48 GUIDED TOUR 9 MANAGING THE BANK 49 WHAT S IN THE...

Page 4: ...1 MASTER CONTROL MODULE 62 DYNAMIC ALLOCATION 63 TUNE 63 TRANSPOSE 64 DOUBLE MEMORY 65 DOUBLE MEMORY HARD DISK SAVES 66 FILTER MODULE 67 0 CHANGE CURRENT VOICE 68 1 FREQUENCY Q ENVELOPE AMOUNT 68 2 LFO AMOUNT KEYBOARD AMOUNT 69 3 ADSR SETTINGS 70 LFO VCA MODULE 71 0 CHANGE CURRENT VOICE 72 1 ADSR SETTINGS 72 2 LFO PARAMETERS AND VCA AMOUNT 73 VOICE DEFINITION MODULE 74 00 CHANGE CURRENT VOICE 75 1...

Page 5: ...TH 98 24 VOICE ATTENUATE TUNE 98 25 SOLO MODE 99 26 LOOP IN RELEASE 99 27 BACKWARDS MODE 100 28 COMBINE VOICES 101 28 COMBINE VOICES 102 29 CONTROL ENABLE 103 30 SAVE VOICE TO DISK 104 PRESET DEFINITION MODULE 105 11 GET VOICE 106 12 COPY NAME VOICE 107 13 ERASE VOICE 108 14 ERASE SEQUENCE 109 15 ERASE PRESET 110 16 ERASE BANK 111 17 CATALOG VOICES 111 18 CATALOG SEQUENCES 112 19 CATALOG PRESETS 1...

Page 6: ...IONAL CROSSFADE 122 28 NONTRANSPOSE 123 29 ARPEGGIATOR 124 30 MIDI SETUP 126 31 COPY RENAME PRESET 130 32 REPLICATE PRESET 131 SAMPLE MODULE 132 1 VU MODE 133 2 DEFINE VOICE 133 3 GAIN SET 135 4 THRESHOLD SET 135 5 SAMPLE LENGTH 136 7 ARM SAMPLING 136 9 FORCE SAMPLING 137 0 STOP SAMPLING 137 DISK MODULE 138 1 GET BANK DISK 1 139 2 GET BANK DISK 2 140 3 SPACE REMAINING 141 3 DISK IDENTITY 142 ...

Page 7: ... BANK FROM HARD DISK 152 DISK 7 SAVING A BANK TO HARD DISK 153 DISK 8 FORMATTING FLOPPIES IN A HARD DISK SYSTEM 154 HARD DISK SPECIAL FUNCTIONS 155 SPECIAL 22 FORMATTING 155 Important Note Errors 157 SPECIAL 21 SHOW HARD DISK ERROR LOCATION 158 SPECIAL 20 ERROR SCAN 159 SPECIAL 19 ENTER ERROR LIST 160 SPECIAL 18 AUTO HARD DISK BACKUP 161 SPECIAL 17 COPY HARD DISK SOFTWARE 161 REALTIME CONTROL MODU...

Page 8: ...STENUTO 167 FOOTSWITCH 5 Function ADVANCE PRESET 167 ENTER MODULE 168 ENTER DATA 169 SEQUENCER MODULE 170 BACKGROUND 171 WORKING WITH A SEQUENCE 171 ACTIVATING AND DE ACTIVATING THE MODULE 172 THE CURRENT SEQUENCE 172 NOTES PRESETS TRACKS and CHANNELS 172 SETUP PROTOCOL 173 SEQUENCER EXT CLOCK 174 DEFINE 1 Function CREATE SEQUENCE 178 DEFINE 2 Function TIME SIGNATURE 179 DEFINE 3 Function SEQUENCE...

Page 9: ... TAPES 197 PART 2 MANIPULATING THE SAMPLE 198 TIPS ON MANIPULATING SYNTHESIZER SAMPLES 199 SIGNAL PROCESSING WITH THE EMULATOR II 199 PART 3 EFFICIENTLY COMBINING SAMPLES INTO PRESETS 201 I The Situation 201 II Getting ready 201 III Sampling the Voices 202 PART 4 CREATING MULTI INSTRUMENT PRESETS 204 MIDI SUPPLEMENT 207 BASICS QUESTIONS AND ANSWERS ABOUT MIDI 208 What does the MIDI cable do 208 Ho...

Page 10: ...HER SYNTHESIZER S MIDI CAPABILITIES 212 DEALING WITH MIDIOSYNCRACIES 213 SMPTE SUPPLEMENT 214 SMPTE OVERVIEW 215 SMPTE PROTOCOL 215 APPENDICES 217 APPENDIX A GLOSSARY OF TERMS 218 APPENDIX B EMULATOR II FUNCTIONS DEFAULT SETTINGS and CONTROL RANGES 220 APPENDIX C EMULATOR II ERROR MESSAGES 224 Emulator II Credits 226 ...

Page 11: ...INTRODUCTION 1985 1986 1987 E mu Systems Inc Page 11 INTRODUCTION ...

Page 12: ... over pitch filter cutoff ADSR attack rate level LFO modulation etc Two programmable footswitches for real time control over sustain release sustenuto patch change and Sequencer Velocity sensitive keyboard where keyboard dynamics can control any or all of the following VCA level VCA attack VCF cutoff VCF attack and VCF Q The keyboard can play up to eight notes simultaneously Like standard analog s...

Page 13: ...tible with those for the Emulator II and Emulator II HD except for the Double Memory and Hard Disk sections described later in this manual Please refer to specific sections for the instructions on procedures that you are not familiar with If you have just purchased an Emulator II or Emulator II HD please refer to the Double Memory Section in this manual for operating instructions If you have just ...

Page 14: ...d also entitles you to a free one year subscription to The Emu Letter a bi monthly company bulletin carried in Electronic Musician formerly Polyphony magazine You also become a part of the Emulator II Users Group your passport to the near legendary annual parties where among other things Emulator II owners swap disks gossip and tips But none of these wonderful things will happen to you unless you ...

Page 15: ...counter clockwise positions see Fig GENINS 3 in the GENERAL INSTRUCTIONS section remove the disks or packing materials and put them in a safe place 7 Turn on power All LED s will flash for a moment except for the disk drive LED s which will continue to flash The display will say Insert Diskette 8 Select one of the factory disks supplied with the Emulator II and insert it label side with the label ...

Page 16: ... lower right hand corner Press its switch and its LED will light up Now press 1 on the keypad The disk drive will start making noises and you will be on your way to loading another bunch of sounds into the Emulator II When the drive LED goes out press the DISK switch once more then start playing the keyboard and selecting more Presets By now you should be pretty impressed but there s much more to ...

Page 17: ... and then directs you to particular parts of the Reference Section where concepts are further developed By following these tours in the order presented subjects are introduced logically and build on previously introduced material 3 Reference Section This is the heart of the manual and describes every function available on the Emulator II 4 Advanced Applications the Art of Sampling MIDI and SMPTE s...

Page 18: ...d and sequentially recording these different levels in computer memory Figure 1 shows a one second percussive sound being sampled The magnified view shows how the samples define the instantaneous level of the signal Once stored in the Emulator II s memory bank these samples may be played back in the proper sequence of course to reconstruct the original signal If a two second sound was being sample...

Page 19: ...ulator II organizes sounds in order to make best use of the instrument in the shortest possible time Also many terms will be introduced now that will show up later in the manual You can think of the Emulator II as resembling a collection of modules linked by various pathways see the Map in Figure 2 These paths indicate how information flows within the Emulator II let s take a closer look at what m...

Page 20: ...INTRODUCTION 1985 1986 1987 E mu Systems Inc Page 20 ...

Page 21: ... entire world as a potential sound source isn t enough for you the Emulator II can also process Voices in a wide variety of ways as we ll discuss in Voice Processing The Bank can store up to 99 Voices each with its own two digit Voice number and name i e V21 Grand Piano The total available sampling time is 17 6 seconds 484 000 samples the Bank Voices can divide up the 17 6 seconds any way you like...

Page 22: ...y which Voice or Voices we want to process This is called selecting the Current Voice another three step process 1 Call up a Preset that contains the Voice s to be processed 2 Choose the Voice to be processed or select several Voices and group them together so that they are all processed simultaneously this group of Voices is still referred to as the Current Voice 3 Send the Current Voice through ...

Page 23: ...g the disk back into the Bank transfers all the Voice Preset and Sequencer data into the Bank this will replace the existing Bank data if any Therefore you can work a Bank of sounds out at leisure and save the results of your work on disk when you go to a gig simply take the Performance disk with you and load all your hard work from disk into the Emulator II in a few seconds Library disks record a...

Page 24: ...ator II s sequencer Re cap One more time A Voice is a sampled sound It is temporarily stored in the Emulator II s Bank and may be permanently stored on a Library disk While a sampled Voice must be assigned to a Preset prior to processing a sampled Voice may nonetheless be processed immediately after sampling since the Emulator automatically assigns the sampled Voice to a Preset it creates called t...

Page 25: ...level signal so we figured zero gain was better The display s cursor a small line will flash when it wants data from you about the number or letter under which it is located Entering a new value over write the old one whereupon the cursor moves on to the next number or letter if applicable Note If the Emulator II is expecting a two or three digit number you must enter all the required digits even ...

Page 26: ...THE GUIDED TOURS 1985 1986 1987 E mu Systems Inc Page 26 THE GUIDED TOURS ...

Page 27: ...m left to right along the top row of modules then move from right to left along the lower row of modules Figures are referred to by a shorthand name for the chapter and a number For example Fig GENINS 3 would be the third figure in the GENERAL INSTRUCTIONS chapter GETTING READY FOR THE GUIDED TOURS Have you sent in your warranty card yet Listen we re not kidding Send it in Okay Now you can proceed...

Page 28: ... the Current Preset number and name the cursor will flash underneath the first digit Start playing the keyboard and turn up the MIX OUT control for a comfortable listening level SELECTING DIFFERENT PRESETS 1 The Bank you just loaded contains several Presets To call up a new Current Preset use the keypad underneath the display Note that leading zeroes must be entered for Preset numbers i e type 0 a...

Page 29: ...he Current Voice by modulating the VCA with its associated ADSR envelope generator This module also sets most LFO parameters Voice Definition With this powerful module you may edit a Voice s length loop e g infinitely sustain any portion of the Voice with several different looping options have the Emulator II automatically find the best loop points AutoLoop adjust the relative mix of various Voice...

Page 30: ...the LED lighting up Note There must be a disk in the drive when you activate any module the disk drive may run for a second or two before the module LED lights up The display s top line will give a Module Identifier such as VCA LFO Disk VoiceDef or the like followed by the range of possible numbers you may enter to call up various module functions see below Selecting functions Each module includes...

Page 31: ...K 1 Get Bank Disk 1 follow the instructions and then return to this section TUNING THE EMULATOR II TO OTHER INSTRUMENTS Refer to MASTER CONTROL TUNE This function demonstrates how the Emulator II uses the slide controls to set parameters In this case only one of the four sliders is used However when setting such parameters as ADSR values for the filter or VCA all four sliders are used TRANSPOSING ...

Page 32: ...ecify a group of Voices to be the Current Voice and process all Voices simultaneously This section covers how to identify which keyboard keys belong to which Voice and how to specify which Voice or Voices make up the Current Voice For a short form version of this tour see GENERAL INSTRUCTIONS 2 Assigning the Current Voice To begin if the Grand Piano Performance disk described in Guided Tour 1 has ...

Page 33: ...s that another Voice overlaps doubles this key Press the same key again the display s top line will show the overlapping Voice and the bottom line will say Again 2nd Voice 2 Play different keys one at a time over the full range of the keyboard The display will give the Voice number and name to which each key belongs and if appropriate indicate when it is being doubled by another Voice Take a minut...

Page 34: ...s NO 6 The display asks V01 Piano A1 Play Addl Voice Voice numbers you just assigned As you play additional Voices a new Voice number and name will appear on the display s top line while the bottom line says Play a Key Play various keys when the display shows a Voice you want to modify press ENTER to make it part of the Current Voice Before proceeding to the next step choose a Voice and press ENTE...

Page 35: ...urrent Voice remains as assigned To change the Current Voice initiate the CHANGE CURRENT VOICE function by keying in 00 for the Voice Definition module see VOICE DEFINITION 00 or 0 for the Filter or VCA LFO module see FILTER 0 or VCA LFO 0 respectively then return to step 2 Now that you know what a Current Voice is all about and how to specify it we ve reached the end of this tour although you may...

Page 36: ...t this Voice or these Voices If you loaded the synthesizer disk you may process the entire synthesizer by specifying Vl6 V17 V18 and V19 as the Current Voice To specify a different Current Voice refer to FILTER 0 FILTER FUNCTION 1 CHANGING CUTOFF FREQUENCY Q and ENVELOPE 1 After specifying the Current Voice the display will give the Module Identifier in the top line and list the assigned Voices in...

Page 37: ...t the sound vary these sliders while playing the keyboard to hear the results Remember slider setting changes will not affect the note s being held down so you must hit a new note to hear any effect Since you ve probably figured this out after all our repeated warnings from now on we ll give you a break and not mention the bit about having to hit new notes anymore Since we do not yet want to exit ...

Page 38: ...long enough to easily observe the effects of changing the LFO settings VCA LFO FUNCTION 2 LFO SETTINGS 1 Follow the instructions in VCA LFO 2 but before playing with any of the sliders move Slider D up to maximum This gives maximum VCA modulation thus making it easier to hear the effects of varying sliders A C As you vary these three sliders play the keyboard to hear the results and then experimen...

Page 39: ...the Real Time Control module The display shows eight pairs of numbers 1 0 2 0 3 0 4 0 5 0 6 0 7 0 8 0 The first number of each pair stands for one of the eight possible control sources the left hand column of functions printed in the module namely 1 Left modulation wheel center detent spring return type 2 Right modulation wheel continuously variable type 3 Control voltage pedal plugs into rear pan...

Page 40: ...For now enter 1 so that the previously chosen Left wheel controls pitch The flashing cursor will disappear and you will now be able to select another control source if desired If a control source has been previously assigned the old assignment will be replaced with the new one 3 Experiment with using the Left Wheel to bend pitch and then proceed REAL TIME FUNCTIONS To learn about the real time fun...

Page 41: ...ge of real time control options PROGRAMMING VIBRATO DEPTH While real time control is invaluable for such applications as adding expressiveness to solo lines for those times when you want to add a pre programmed constant amount of vibrato i e adding vibrato to something like a string section preferably using vibrato delay and variation effects described later in this manual refer to VOICE DEFINITIO...

Page 42: ...O 1 Set AtkOl DecOl Sus 32 and Rel15 ASSIGNING KEYBOARD VELOCITY TO DYNAMICS 1 Activate the Voice Definition module Voices V16 V19 should make up the Current Voice if not key in 00 to change the Voice assignment and assign these Voices see GENERAL INSTRUCTIONS 2 Assigning the Current Voice 2 Follow the instructions in VOICE DEFINITION 21 and play the keyboard Note how varying Slider A varies the o...

Page 43: ...shold Set 4 The Emulator II default assignment places the original sampled sound on key C2 and transposes it across the range from C1 to C3 Leave this as is for now to change this default assignment see SAMPLE 2 Define Voice 5 Once the levels threshold and assignment are set begin sampling see SAMPLE 7 Arm Sampling Either sample the entire 17 6 seconds or press 0 to stop sampling Do not deactivate...

Page 44: ...hen create additional room by erasing all memory see PRESET DEFINITION 16 Erase Bank 9 Remember this Guided Tour is intended simply as an overview to give you a feel for the sampling process Later on we will learn how to organize these Voices in a musically useful way ...

Page 45: ...oad e Press 4 and use Slider A to set a threshold above the background noise present at the mic Then press ENTER f Press 5 and use Slider A to select about a 3 second sampling time g Press 7 to arm sampling and begin talking If the sample is not good or you want to try again press 7 and take another sample h Play C2 You should hear your sample Now play in the range of C1 through C3 to hear the tra...

Page 46: ...an play samples backwards as well as forwards Activate the Voice Definition module and refer to VOICE DEFINITION 27 TRUNCATING A VOICE 1 Activate the Voice Definition module Assign the first sample as the Current Voice by playing a key in the range of C1 B2 then pressing ENTER for more details see GENERAL INSTRUCTIONS 2 Assigning the Current Voice Truncating involves cutting off the beginning or e...

Page 47: ...use the Emulator II defaults to loop in release mode where the loop continues to play even after you lift your finger off the key for as long as the VCA release lasts To selectively activate or de activate this mode refer to VOICE DEFINITION 26 SPLICING VOICES Splicing marks an end point in one sample and a start point in a second sample the first sample end and second sample start are then joined...

Page 48: ...odule keying in 25 pressing NO and then ENTER VOICE ATTENTUATION AND TUNING The Current Voice can be made softer than the other Voices on the keyboard and its tuning can also be changed with respect to the other Voices 1 Follow the steps given in VOICE DEFINITION 24 Play the synthesizer part of the keyboard as you vary Slider A note how the amplitude of the Current Voice changes with respect to th...

Page 49: ... to PRESET DEFINITION 12 and select the highest numbered Voice on the disk with Slider A Copy it into the next highest Voice number and give it a name If there s Not Enough Memory try another Voice or boot up a different disk 2 Next eliminate the copy you just made of the Bank Voice in step 1 by referring to PRESET DEFINITION 13 Erase Voice 3 Copy and rename a Preset by referring to PRESET DEFINIT...

Page 50: ...NITION 11 2 Create a Preset PRESET DEFINITION 21 renaming if desired then assign the Bank Voices to the Preset PRESET DEFINITION 22 Make sure to overlap some of the Voices so that you can check out the Velocity Crossfade PRESET DEFINITION 26 Velocity Switch PRESET DEFINITION 25 and Positional Crossfade PRESET DEFINITION 27 functions 3 Now experiment with other Preset Definitions Edit a Voice assig...

Page 51: ...6 1987 E mu Systems Inc Page 51 GENERAL INSTRUCTIONS 1 SELECTING THE CURRENT PRESET 2 ASSIGNING THE CURRENT VOICE 3 EXITING A FUNCTION 4 LIBRARY DISKS 5 DISK HANDLING 6 REALTIME FUNCTIONS 7 CATALOGUING 8 KEYBOARD NUMBERING PROTOCOL ...

Page 52: ...mber The blinking cursor will appear under the first digit of the Preset number 2 To change the Current Preset enter a two digit number with the keypad If you enter a number for which there is no Preset the display lower line will give the illegal Preset number and say NOT FOUND Try again 3 To determine the Current Preset at any time de activate any active modules The Current Preset name and numbe...

Page 53: ... function is not printed on the front panel label or 0 if the Filter or VCA LFO module is active refer to sections VOICE DEFINITION 00 FILTER 0 or VCA LFO 0 respectively 2 Play a key The display s top line will now give the Voice number and name to which that key belongs the bottom line will most likely say Play a Key If the bottom line reads Again2nd Voice instead of Play a Key it means that anot...

Page 54: ...will appear on the display s top line while the bottom line says Play a Key Play various keys when the display shows a Voice you want to assign to the Current Voice press ENTER The display will update the Current Voice listing top line by displaying both of the assigned Voice numbers while the bottom line says Play Addl Voice Continue playing additional Voices and pressing ENTER until you have ass...

Page 55: ... a Library disk the Voice number designation is replaced with a File number designation and the Voice is stored on the disk under the lowest available File number The reason for changing from a Voice to File number is that many times different Voices from different Banks will have the same Voice number for example with one Bank Voice 10 might be a piano sound in another Bank Voice 10 could be a sn...

Page 56: ...equires double sided double density 48 tracks per inch TPI 5 25 floppy disks The Disk Drive Before transporting the Emulator II even if it s only across the room always insert and latch either the original packing material see SETUP in the Introduction or a scrap disk into each drive This protects the drive from vibration Do not use a good disk as it could become damaged during transit When active...

Page 57: ...o write protect a disk fold a small adhesive tab usually supplied with the disk over both sides of the disk so that the write protect notch see Fig GENINS 1 is completely covered see Fig GENINS 2 As long as the notch is covered you will not be able to accidentally record over the disk If you try to write on a disk and cannot check whether it is write protected before proceeding Fig GENINS 1 Fig GE...

Page 58: ...rring to Fig GENINS 3 first make sure that the latch is in the open position Next insert an Emulator II disk label side up with the labelled side going in last see Fig GENINS 4 Gently push the disk all the way in until it can go no further then turn the latch clockwise 90 degrees until it clicks into place straight down position Fig GENINS 3 Fig GENINS 4 Always have a Disk in the Top Drive Because...

Page 59: ...rolled via the Emulator II s controllers these destinations can also be controlled via MIDI First up to three destinations are assigned to the three MIDI control sources 4 5 and 6 Second these MIDI control sources are given controller numbers see PRESET DEFINITION 30 These numbers match up with the numbers of the controllers transmitting data from a MIDI unit into the Emulator II For more informat...

Page 60: ...s to be visible in the display Note Some functions ask you to enter a particular Voice Preset or Sequence number either via the keypad or by cataloguing When cataloguing to enter a Voice Preset or Sequence simply press ENTER whenever the desired Voice Preset or Sequence appears LCD Window Slider Fig GENINS 5 Moving the slider up moves the list of Voices or Presets up underneath the LCD window Note...

Page 61: ...1 After B1 the next higher C is C2 Notes proceed upwards from C2 C 2 D2 D 2 E2 etc until the next higher C which is C3 Notes count upwards in a similar fashion until reaching the very highest C which is C6 In summary The lowest octave spans the range C1 B1 The next octave higher spans the range of C2 B2 The next octave higher spans the range of C3 B3 The next octave higher spans the range of C4 B4...

Page 62: ...MASTER CONTROL MODULE 1985 1986 1987 E mu Systems Inc Page 62 MASTER CONTROL MODULE DYNAMIC ALLOCATION TUNE TRANSPOSE DOUBLE MEMORY ...

Page 63: ...Voice Output Channel assignments press again to de activate TUNE This function enables tuning the Emulator II to other instruments 1 Press TUNE The display says TUNING YXX CENTS USE SLIDER where XX is a two digit number and Y indicates plus or minus 2 As you play the keyboard vary slider A to change tuning The display will indicate whether you are sharp or flat compared to the normal keyboard pitc...

Page 64: ...ice cannot be transposed more than 1 octave Therefore if you transpose the keyboard in such a way that the highest note of the highest Voice is lower than the highest note of the keyboard or the lowest note of the lowest Voice is higher than the lowest note of the keyboard transposition will not occur beyond this limit Under these conditions rather than leaving blank keys the Emulator II fills the...

Page 65: ...P01 NULL PRESET Swapped Bank B Now load another floppy into Bank B for example disk 5 Marcato Strings by pressing Disk Module 1 or 2 if you have a dual drive model and have the disk in the second drive Press 00 again to return to Sound Bank A The display should read P01 Piano 1 Swapped Bank A Press 00 to access Bank B again The display should read P01 Marcato Strg Swapped Bank B Both banks are now...

Page 66: ... sound bank to hard disk for quick access Follow the procedure for saving to the floppy disk drive 1 Select the Bank to be saved 2 Press Disk 7 3 Press Disk 02 47 available hard disk banks in EII memory 4 Swap Double Memory sound banks Preset 00 and repeat the hard disk save procedure Please see the Hard Disk Supplement for details on saving sounds to hard disk ...

Page 67: ...FILTER MODULE 1985 1986 1987 E mu Systems Inc Page 67 FILTER MODULE 0 CHANGE CURRENT VOICE 1 FREQUENCY Q ENVELOPE AMOUNT 2 LFO AMOUNT KEYBOARD AMOUNT 3 ADSR SETTINGS ...

Page 68: ...fects the filter cutoff frequency Application Change the timbral quality of a sound 1 With the module active Current Voice assigned see GENERAL INSTRUCTIONS 2 and the ENTER LED either lit steadily or off key in 1 The display says Freq Q Env XXX XX XXX where X is a numeral Freq controlled by Slider A ranges from 000 to 120 Higher values correspond to higher filter cutoff frequencies Its maximum swe...

Page 69: ... playing upper keyboard register leads that really cut while also playing a more sedate muted line in the lower registers 1 With the module active Current Voice assigned see GENERAL INSTRUCTIONS 2 and the ENTER LED either lit steadily or off key in 2 The display says LFO Amt KBD Amt XX X XX where x is a numeral LFO Amt controlled by Slider A determines the extent to which the LFO modulates the fil...

Page 70: ... increase the initial decay time 32 gives infinite decay envelope stays at maximum amplitude for as long as you hold down keys Sus controlled by Slider C varies the filter envelope sustain level from 01 to 32 higher values give higher sustain levels Rel controlled by Slider D varies the filter envelope release time from 01 to 32 higher values increase the release time A setting of 32 inhibits the ...

Page 71: ...LFO VCA MODULE 1985 1986 1987 E mu Systems Inc Page 71 LFO VCA MODULE 0 CHANGE CURRENT VOICE 1 ADSR SETTINGS 2 LFO PARAMETERS AND VCA AMOUNT ...

Page 72: ...e X is a numeral Hint Filter and VCA settings interact For example if the VCA is set for an extremely short decay then you won t hear the effects of setting a long filter decay Atk controlled by Slider A varies the VCA envelope attack time from 01 to 32 higher values increase the attack time Dec controlled by Slider B varies the VCA envelope initial decay time from 01 to 32 higher values increase ...

Page 73: ...estral Voices sound truly polyphonic Application LFO modulating VCA function 2D provides tremolo effects as used for years in guitar amplifiers 1 With the module active Current Voice assigned see GENERAL INSTRUCTIONS 2 and the ENTER LED either lit steadily or off key in 2 The display says Rate Del Var VCA XX XX XX XX where x is a numeral Slider A controls the LFO Rate from 01 to 99 higher values g...

Page 74: ...ND END OF SAMPLE 12 SET LOOP START AND LOOP LENGTH POINTS 13 FORWARD REVERSE LOOP 14 SPLICE 15 SOUND LENGTH 21 VELOCITY ASSIGNMENT TO LEVEL AND ATTACK 22 VELOCITY ASSIGNMENT TO FILTER 23 VIBRATO DEPTH 24 VOICE ATTENTUATE TUNE 25 SOLO MODE 26 LOOP IN RELEASE 27 BACKWARDS MODE 28 COMBINE VOICES 29 CONTROL ENABLE 30 SAVE VOICE TO DISK ...

Page 75: ... finds this function printed on the front panel label 1 To change the Current Voice with the module active key in 00 2 The display s top line lists which Voices make up the current Voice If more than five Voices have been assigned the display shows the first five assigned Voices and a symbol The bottom line invites you to Play a Key 3 Follow the Voice assignment process described in GENERAL INSTRU...

Page 76: ...t Voice listed in the display will be truncated 2 After assigning the Current Voice the ENTER LED will be off key in 11 The display says Trun Start 000000 Trun End 000000 and the ENTER light will flash Hint It is good practice to move sliders A and B all the way down and sliders C and D all the way up before truncating This puts them in their no truncation positions 3 The six digits in the upper d...

Page 77: ...wo controls until you find the ideal start truncation point 4 The six digits in the lower display line indicate in samples how much is being cut off the end of the sample Slider C gives coarse control over end truncation Slider D fine control Moving the sliders downwards increases the amount of truncation Example Adjusting these sliders so that the top line indicates Trun End 027500 cuts one secon...

Page 78: ...o permanently erase the truncated sections press YES To retain the truncated information in memory so that you can truncate the sample again later in a different way press NO Either response will return you to the Module Identifier Note If you want to erase the truncated sections to conserve Bank memory yet keep a copy the untruncated Voice save it to a Library disk see VOICE DEFINITION 30 7 If yo...

Page 79: ...VOICE DEFINITION MODULE 1985 1986 1987 E mu Systems Inc Page 79 Fig VDEF 3 1 2 3 4 Time in Seconds Loop Start Loop Length Percussive Sound Envelope ...

Page 80: ... fingers from the keys to accommodate sounds with long release times VOICE DEFINITION 13 provides an alternate looping action where the loop plays both backwards and forwards Refer to these sections for specifics Fig VDEF 4 Applications Looping provides infinite sustain effects extends short samples and if the loop is rhythmically related to a composition produces interesting rhythmic effects 1 Wi...

Page 81: ...e loop in Fig VDEF 5 When S moves the loop end point as determined by the loop Length moves in tandem with S Fig VDEF 5 Hint If the loop Length is at maximum as occurs when you first call up a Voice for looping you cannot set a new S point since that would force the loop to run out of sample see Fig VDEF 6 Shorten the Length before moving the S point Fig VDEF 6 L1 1 2 3 4 Same as Fig VDEF 5 except...

Page 82: ... VDEF 7 Fig VDEF 7 Note The Start time is adjusted in groups of samples rather than one sample at a time even with fine control Slider B Also note that activating Slider B may alter Slider A s initial setting re adjust Slider A to compensate Go back and forth between these two controls until you find the desired Start point 5 The six digits following the L indicate in samples the loop Length Slide...

Page 83: ... find the optimum splice point for you Set the S and L points as best you can with the sliders then press YES to invoke Autoloop The computer will look for nearby points that can be spliced together with minimum discontinuity Example If you invoke Autoloop for the sample given in Fig VDEF 9 the computer will find a good splice point in the vicinity of the S and L points you programmed see Fig VDEF...

Page 84: ...VOICE DEFINITION MODULE 1985 1986 1987 E mu Systems Inc Page 84 Fig VDEF 8 Fig VDEF 9 ...

Page 85: ... Autoloop Note The Emulator II is very intelligent but not quite as hip as a human So sometimes it will choose the correct splice point from a technical standpoint not a musical one Therefore if you find a good splice point write down the S and L numbers before invoking Autoloop That way if by some chance Autolooping produces an inferior splice point you can regain your original setting or close t...

Page 86: ...nt to remove the loop press NO the display then asks Trunc After Loop Press Y N 10 This gives the option of discarding all of the Voice data after the loop end point Pressing YES will help conserve memory however if you might want to use the same sample later with a different loop point either save it to a Library disk VOICE DEFINITION 30 before pressing YES or press NO to keep the entire sample i...

Page 87: ...gn the Current Voice see GENERAL INSTRUCTIONS 2 Unlike truncation and normal looping when specifying forward reverse looping the Current Voice can consist of more than one Voice After assigning the Current Voice the ENTER LED will be off key in 13 The display gives the default setting forward reverse loop off Mode no Press Y N and the ENTER light will flash To select the forward reverse loop press...

Page 88: ...he loop End point This is more appropriate since the loop begins its repeat from the End point Because of the display change while in VOICE DEFINITION 12 you can easily tell whether the loop is forward reverse or normal just check whether the second set of digits begins with E or L ...

Page 89: ...ortions of the samples not used in the spliced version are discarded and any loops are ignored Fig VDEF 12 summarizes how splicing works Applications Splice an unusual attack to one sample or unusual decay on to another Do multiple short splices on multiple samples one splice at a time to create complex tape collage effects End of 1st Voice Start of 2nd Voice Voice 1 Percussive Voice 2 Bowed New V...

Page 90: ... first Voice s End point Slider A gives coarse control over the End point Slider B gives fines control Moving the sliders downwards shifts the End point closer to the beginning of the sample Example Adjusting these sliders for a reading of E027500 means that the end point is located one second into the sample Note The End point is adjusted in groups of samples rather than one sample at a time even...

Page 91: ... sound As with Autolooping the Emulator II can help you find the optimum splice point Set the splice points as best you can with the sliders then press YES to invoke Autosplice The computer will look for places within the Voices that can be spliced together with minimum discontinuity Example If you call up Autosplice for the sample given in Fig VDEF 14 the computer will find a good splice point in...

Page 92: ... However you will generally find that Autosplice combined with practice and experimentation will produce smooth glitch free splices 7 After establishing the desired splice points press ENTER The display asks Make Permanent Kills Origs Y N To permanently join the two samples together press YES This replaces each Voice with the spliced Voice and returns you to the Module Identifier Example If you sp...

Page 93: ...the space remaining on a Library disk Compare different Voice lengths when sampling 1 With the module active assign one Voice as the Current Voice 2 Key in 15 The display s lower line indicates the length of the specified Voice in bytes samples If more than one Voice is assigned to the Current Voice the display will show the length of the first Voice assigned Autosplice chosen loop points Fig VDEF...

Page 94: ...t steadily or off key in 21 The display says Vel Lvl Vel Atk XX XX where XX is a two digit number between 00 and 15 Slider A determines the extent to which keyboard velocity controls dynamics When set to 00 the overall level is at maximum loudest possible dynamics no matter how forcefully or softly you play the keyboard Progressively higher values give a progressively wider dynamic range by making...

Page 95: ...VOICE DEFINITION MODULE 1985 1986 1987 E mu Systems Inc Page 95 Slider Setting Fig VDEF 16 Keyboard Dynamic Range is a function of slider setting ...

Page 96: ... softly you play the keyboard Progressively higher values give a wider cutoff frequency range by lowering the cutoff frequency for softer playing see Fig VDEF 17 Example When set to 05 softly played notes have a somewhat lower cutoff frequency than forcefully played notes when set to 15 softly played notes have a drastically lower cutoff frequency Slider B determines the extent to which keyboard v...

Page 97: ...VOICE DEFINITION MODULE 1985 1986 1987 E mu Systems Inc Page 97 The extent to which filter cutoff changes according to keyboard dynamics as a function of slider setting Fig VDEF 17 ...

Page 98: ...EAL TIME 4 Selecting Real Time vibrato disables this function and vice versa 2 To exit to another function see GENERAL INSTRUCTIONS 3 Exiting a Function 24 VOICE ATTENUATE TUNE This function attenuates selected Voices assigned to a Preset thus attaining a proper balance between all Voices the tuning of each Voice can also be trimmed approximately one half step 1 With the module active Current Voic...

Page 99: ... see GENERAL INSTRUCTIONS 3 Exiting a Function 26 LOOP IN RELEASE With a looped Voice after releasing a key the Voice will play to the end of the loop play through any sound if not already truncated past the loop end point and stop This can create a problem with long release times since the signal will cut off abruptly after the loop ends and if you specified a long release you clearly wanted the ...

Page 100: ...t Voice the ENTER LED will be off key in 27 The display says Backwards no Press Y N and the ENTER light will flash This confirms that the default setting is NO To initiate Backwards mode press YES then ENTER To cancel a previously initiated backwards mode press NO then ENTER Either answer will return you to the Module Identifier Note When backwards mode encounters a loop it will play backwards to ...

Page 101: ...ecay Consider Fig VDEF 19 Playing this sample backwards will give a low level continuously repeating sound that is probably not what you had in mind To play a Voice backwards from end to beginning remove any loops How a loop plays in backwards mode 1 2 3 4 Length Start Loop Start This loop adds sustain to the voice but produces a low level output when played backwards Loop Length Fig VDEF 19 ...

Page 102: ...e specify one Voice as the Current Voice After combining the Current Voice will contain the mix of the two combined Voices 2 After assigning the Current Voice the ENTER LED will be off key in 28 The display says Combine With V__ Use Slider A and the ENTER light will flash Either enter the Voice number to be combined with the Current Voice via the keypad or move Slider A to catalog see GENERAL INST...

Page 103: ...lit steadily or off key in 29 The display says Control Enable Use Slider A 2 Adjust Slider A Moving the slider from the bottom of its travel to the top scans the various real time control destinations in the following order Pitch LFO to Pitch LFO to Filter LFO to VCA Filter cutoff frequency Level and Attack 3 The default setting for all destinations is YES To exempt the Current Voice from a partic...

Page 104: ...u want to save as the Current Voice Refer to VOICE DEFINITION 15 to check the length of the Current Voice You can save the Voice as long as the SndLength number in the display is less than the space remaining on the Library disk and greater than 5500 CAUTION WARNING CAREFUL CUIDADO LOOK OUT BEWARE ATTEMPTING TO SAVE A VOICE WHICH IS SHORTER THAN 5500 SAMPLES TO A LIBRARY DISK WILL CAUSE A CATASTRO...

Page 105: ...E SEQUENCE 15 ERASE PRESET 16 ERASE BANK 17 CATALOG VOICES 18 CATALOG SEQUENCES 19 CATALOG PRESETS 20 MEMORY REMAINING 21 CREATE PRESET 22 ASSIGN VOICE 23 EDIT ASSIGNMENT 24 DE ASSIGN VOICE 25 VELOCITY CROSS SWITCH 26 VELOCITY CROSSFADE 27 POSITIONAL CROSSFADE 28 NONTRANSPOSE 29 ARPEGGIATOR 30 MIDI SETUP 31 COPY RENAME PRESET 32 REPLICATE PRESET ...

Page 106: ...alog see GENERAL INSTRUCTIONS 7 the Voice Files available for loading When the display shows the desired Voice press ENTER 2 The display now says FXX Voice Name Into Voice VV where XX is the two digit Voice file number see GENERAL INSTRUCTIONS 4 on Library disk Voice numbering protocol and VV is the lowest numbered Voice number available in the Bank The display will always default to the lowest av...

Page 107: ...oice to be copied press ENTER 2 The display now says Copy Voice XX Into Voice __ where XX is the Voice number you chose in step 1 Use the keypad to enter the copy s Voice number The display will confirm your choice and the ENTER LED will start flashing Press ENTER to copy the Voice 3 The display now asks V01 Rename Y N or Voice to be renamed unless there isn t enough memory left for the additional...

Page 108: ...NTER light will be flashing Either use the keypad to specify the Voice number to be erased or move Slider A to catalog see GENERAL INSTRUCTIONS 7 the Bank Voices When the display shows the Voice number to be erased press ENTER 2 The Emulator II wants to make sure you think twice before blanking out parts of its memory so it asks Erase Voice VXX You Sure Y N where VXX is the previously selected Voi...

Page 109: ... to specify the Sequence number to be erased or move Slider A to catalog see GENERAL INSTRUCTIONS 7 Cataloguing the Bank Sequences When the display shows the Sequence number to be erased press ENTER 2 The Emulator II wants to make sure you really do want to erase the Sequence so it asks EraseSequenceXX You Sure Y N where XX is the previously selected Sequence number If you have any doubts about th...

Page 110: ... that make up the Preset press YES Since this is a somewhat drastic move if these Voices appear in other Presets the Voices will be erased from those Presets as well as the Current Preset the display will ask Erase Preset XX Vcs Sure Y N where XX is the Preset number you entered Pressing NO gives you a chance to cover yourself if you really wanted to keep the Voices after all To erase the Voices p...

Page 111: ...nd the module LED will still be lit If you re sure there s nothing in the Bank you need to save press YES The memory will be cleared and the display will return to the Module Identifier 17 CATALOG VOICES This command lists the Voice number and name of every Bank Voice 1 With the module active key in 17 The display says To Catalog Use Slider A and the ENTER light will be lit 2 Move Slider A the dis...

Page 112: ...atalog see GENERAL INSTRUCTIONS 7 Cataloguing all Bank Sequences After cataloguing to exit to another function see GENERAL INSTRUCTIONS 3 Exiting a Function 19 CATALOG PRESETS This command lists the Preset number and name of every Bank Preset 1 With the module active key in 19 The display says To Catalog Use Slider A and the ENTER light will be lit 2 Move Slider A the display will catalog see GENE...

Page 113: ...of a particular length also see SAMPLE 5 To check there is enough available memory before copying or replicating Presets To check if there is enough memory before copying Voices 1 With the module active key in 20 The display says PresetDef 11 32 MemAvail XXXXXX where XXXXXX is a six digit number that indicates remaining Bank memory in bytes A totally clear Bank starts off with 484 559 bytes availa...

Page 114: ...not already assigned to a Preset Or exit this function erase the Preset as per PRESET DEFINITION 15 and return to this function starting with step 1 The display will now say Create Select Just a Moment and a new Preset is born 3 The display then shows PXX NULLPRESET Rename Y N where XX is the Preset number you specified and NULL PRESET is the default Preset name If you don t want to rename press N...

Page 115: ...representing the ORIGinal pitch at which Voice was recorded if the original Voice was recorded at pitch E2 see GENERAL INSTRUCTIONS 8 Keyboard Numbering Protocol play keyboard key E2 However note that you are not limited to assigning the Voice to the key representing the original pitch at which it was recorded you may assign it anywhere on the keyboard if desired 4 The display will show under Orig...

Page 116: ... Channels i e for stereo applications or to send different instrument sounds through different signal processors 7 Repeat steps 2 through 6 to assign additional Voices to the Preset You may overlap up to two Voices called layering or doubling on the keyboard Example Suppose you assign a bass Voice to the lower two octaves then want to create a more powerful bass effect in the very lowest octave As...

Page 117: ...r LO transpositions that are higher than the Orig pitch 4 To edit the HI transposition play the new HI transposition on the keyboard and press ENTER To retain the existing HI transposition simply press ENTER The Emulator II will not recognize transpositions higher than one octave above the Orig pitch and will say Illegal Asgnment for HI transpositions that are lower than the Orig pitch 5 To edit t...

Page 118: ...PRESET DEFINITION MODULE 1985 1986 1987 E mu Systems Inc Page 118 ...

Page 119: ...te the Voice to be de assigned the ENTER light will be flashing After locating the Voice press ENTER 3 The Voice will be removed from the Preset but not from the Bank The display will say De Assign Voice Play a Key and the ENTER light will be lit To de assign another Voice repeat step 2 After de assigning all desired Voices to exit to another function see GENERAL INSTRUCTIONS 3 Note that de assign...

Page 120: ...urrent Preset press NO If you do not want to assign new Velocity Switch parameters exit to another function as described in GENERAL INSTRUCTIONS 3 Exiting a Function 2 To create a Velocity Switch play a key that the two Voices have in common If the key does not have overlapping Voices the display will say Key Must Have 2 Voices Assigned The display s top line will show the name of the first Voice ...

Page 121: ...he ENTER light will be lit To erase all previous Velocity Crossfade assignments for this Preset press NO If you do not want to assign new Velocity Crossfade parameters exit to another function as described in GENERAL INSTRUCTIONS 3 2 To create a Velocity Crossfade play a key that the two Voices have in common If the key does not have overlapping Voices display will say Key Must Have 2 Voices Assig...

Page 122: ... proportion can produce an overall timbre that ends up sounding just right 1 With the module active key in 27 The display says PosXF Play a Key No Erases All and the ENTER light will be lit To erase all previous Positional Crossfade assignments press NO If you do not want to assign new Positional Crossfade parameters exit to another function as described in GENERAL INSTRUCTIONS 3 To create a Posit...

Page 123: ...if you have an environmental ocean sound layered beyond a melodic line but don t want the ocean to transpose as you play the melody Nontranspose the ocean sound One more application assign a non transposed sound and play several keys at almost the same time you ll hear some pretty neat phasing flanging effects 1 With the module active key in 28 The display says NonTransp Mode Play a Key and the EN...

Page 124: ...arious arpeggiator modes off default setting no arpeggiation up held notes arpeggiate continuously from lowest to highest pitch down held notes arpeggiate continuously from highest to lowest pitch u d held notes first arpeggiate from lowest to highest pitch then from highest to lowest then repeat this cycle rand held notes arpeggiate continuously in a RANDom fashion prog held notes arpeggiate cont...

Page 125: ...te higher than the currently selected upper note 5 After selecting the range move Slider A upwards until the display says Note Value 1 16 Use Slider D Use Slider D to select between the following arpeggiation note values 1 4 1 4 triplet 1 8 1 8 triplet 1 16 default setting 1 16 triplet 1 32 and 1 32 triplet 6 After selecting the note value move Slider A upwards until the display says Tempo 120 Use...

Page 126: ...set will contain the default MIDI parameters see Appendix B which you may now proceed to change for your particular application Note that different Presets can have different MIDI parameters 2 With the Preset Definition module active key in 30 The display says MIDI Setup Menu Use Slider A and the ENTER light will be lit Move Slider A to identify the various MIDI options At the bottom of the slider...

Page 127: ...r 5 Moving Slider A upwards gives the following display Local Cntl yes Press Y N With Local Control at the default setting of YES the Emulator II keyboard controls the Emulator II and MIDI carries information on which keys are being played Press NO to disconnect the Emulator II from its keyboard but still have MIDI carry information on which keys are being played 6 Moving Slider A upwards gives th...

Page 128: ...er assignment press ENTER 9 Moving Slider A upwards brings us to the next display Pedal XX Use Slider D You may now assign a controller number to the Pedal in exactly the same manner as you assigned a controller number to the Left Wheel in step 6 When the display shows the desired controller assignment press ENTER 10 Continuing to move Slider A upwards gives the following display MIDI A XX Use Sli...

Page 129: ...igns MIDI control source A the standardized controller number for overall volume channel pressure When the display shows the desired controller assignment press ENTER 11 Continuing to move Slider A upwards gives the following display MIDI B XX Use Slider D Assign a controller number to control source B in exactly the same manner as you assigned a controller number to control source A in step 9 Whe...

Page 130: ... the module active key in 31 The display says Copy Preset 01 99 Slider A and the ENTER light will be flashing Either use the keypad to specify the Preset number to be copied or move Slider A to catalog see GENERAL INSTRUCTIONS 7 the Bank Presets When the display shows the desired Preset press ENTER 2 The display now says Copy Preset XX Into Preset YY where XX is the Preset number you chose in step...

Page 131: ...ent Preset that you want to replicate 2 With the Preset Definition module active key in 32 The display says Replicate and Select Preset Use the keypad to specify the new Preset number the ENTER LED will flash If you select an existing Preset the display will notify you that Selected Preset Exists and will ask you to try again When the display confirms the new Preset number press ENTER to replicate...

Page 132: ...SAMPLE MODULE 1985 1986 1987 E mu Systems Inc Page 132 SAMPLE MODULE 1 VU MODE 2 DEFINE VOICE 3 GAIN SET 4 THRESHOLD SET 5 SAMPLE LENGTH 7 ARM SAMPLING 9 FORCE SAMPLING 0 STOP SAMPLING ...

Page 133: ...e highest level attained 3 If the meter bar hits the extreme right hand side the Emulator II is being overloaded Adjust the SAMPLE GAIN control so that peaks are below this overload point Generally you will want to sample at the highest possible level short of overload 2 DEFINE VOICE The Emulator II default assignment places the sampled sound on C2 the sample s original pitch transposes the sound ...

Page 134: ...ce number The Emulator II will automatically assign the lowest available Voice number as shown in the display for the new Voice you are about to sample If this number suits you press ENTER If you have a particular numbering system say percussive Voices from 20 29 industrial noises from 30 39 sampled animals from 40 49 etc enter a two digit number using the keypad and then press ENTER In either cas...

Page 135: ...e key in 4 The display shows the standard bar graph display on the bottom line and a single bar on the top line indicates the threshold level Upon selecting SAMPLE 4 the threshold is at its lowest possible value 2 To set the threshold level vary Slider A Generally you will set threshold just above the residual noise of the sound to be sampled the display s lower line will show this noise if any as...

Page 136: ... the sound to be sampled exceeds the threshold set with SAMPLE 4 or when sampling is forced see SAMPLE 9 1 With the module active key in 7 The display s top line says Sample Armed while the bottom line shows the moving bar VU meter see SAMPLE 1 2 As soon as the sound to be sampled exceeds the threshold the Sample module LED will begin blinking After reaching the end of the sample length if set wit...

Page 137: ...of two messages will appear in the display s top line Sample Overload indicates that the sound being sampled exceeded the Emulator II s headroom however this sound is nonetheless available for use if desired Sample is good indicates that no overload occurred 3 If you are satisfied with the sample de activate the module The Emulator II will store the sample as a New Voice with the number assigned p...

Page 138: ...K MODULE 1985 1986 1987 E mu Systems Inc Page 138 DISK MODULE 1 GET BANK DISK 1 2 GET BANK DISK 2 3 SPACE REMAINING 3 DISK IDENTITY 4 COPY DISK 5 CATALOG VOICE 6 ERASE VOICE 7 SAVE BANK 8 FORMATTING A DISK ...

Page 139: ... 1 2 With the disk module active key in 1 to GET BANK DISK 1 The drive clicks its LED lights and the display tells you that This Will Take A While After loading the display then shows the Current Preset 1st Preset to appear upon loading P03 or 1st Preset to appear upon loading Note If you try to get a Bank from a Library disk which of course doesn t store data in a Bank the display will read Inser...

Page 140: ...in Drive 2 2 With the disk module active key in 2 to GET BANK DISK 2 The drive clicks its LED lights and the display tells you that This Will Take A While After loading about 20 seconds the display then shows the Current Preset P03 or 1st Preset to appear upon loading Note If you try to get a Bank from a Library disk which of course doesn t store data in a Bank the display will read Insert Perf Di...

Page 141: ...with a formatted but blank Performance disk inserted in Drive 1 the display will read Dsk1 1 Bank If there is already a Bank on the Performance disk it will read Dsk1 0 Banks 3 With Library disks SPACE REMAINING tells how many bytes of memory remain therefore you can determine whether there is enough space to store a particular sound on disk Example If a Voice is 123 000 Bytes long see VOICE DEFIN...

Page 142: ...OPY DISK As you build up a collection of disks remember that they are not indestructible Therefore E mu recommends copying backing up any disk Performance or Library that contains material you don t want to lose Preferably keep copies at a separate location for maximum safety The following applies only to dual drive Emulator Il s To backup a disk with a single drive Emulator II insert the disk to ...

Page 143: ...copied is in Drive 1 and the destination disk the one being copied to in Drive 2 then press the flashing ENTER button The display tells you that This Will Take A While After completing the copy the display returns to the Module Identifier Move on to the next disk operation or de activate the module ...

Page 144: ... to the keyboard the display will show two voice file numbers such as F01 F02 F03 etc up to F099 see GENERAL INSTRUCTIONS 4 and their names For example a typical display might initially look like this F01 Bass F 1 F02 Bass F 2 Moving the slider will catalog see GENERAL INSTRUCTIONS 7 the other voice numbers names present on the Library disk 6 ERASE VOICE This function erases a voice from a Library...

Page 145: ...og see GENERAL INSTRUCTIONS 7 the Library disk Voices When the display shows the Voice number to be erased press ENTER 4 The display gives you a last chance to re consider Erase Voice XX Erase Yes No If you change your mind about erasing the voice press NO and deactivate the disk module If you really and truly want to erase the voice press YES ...

Page 146: ...new Bank will erase the old Bank 2 With the Disk module active key in 7 to SAVE BANK The display asks Which Drive Press 1or 2 3 Tell it which drive to save to by pressing 1 or 2 then proceed to step 4 With single drive Emulator us press YES to continue the saving process 4 Regardless of whether you have a single or dual drive Emulator II the display will now tell you that This Will Take A While 5 ...

Page 147: ... density floppy disks Avoid bargain disks stick to name brands such as Maxell and Dysan Buying in quantity can save you lots of money so get together with other Emulator II owners and do group disk purchases for substantial discounts 1 Insert and latch a previously formatted Library or Performance disk in Drive 1 2 Insert and latch the disk to be formatted in Drive 2 3 With the Disk module active ...

Page 148: ...e display returns to the Module Identifier After pressing YES the display says Formatting in Progress Formatting takes just enough time that you can get a drink of water or do a couple of sit ups After formatting is complete the display asks Format Another Disk Yes No To format another disk remove the newly formatted disk from Drive 2 insert and latch the next disk to be formatted in Drive 2 and t...

Page 149: ...HARD DISK SUPPLEMENT 1985 1986 1987 E mu Systems Inc Page 149 HARD DISK SUPPLEMENT BACKGROUND WHY HARD DISK THE HARD DISK PERSONALITY POWER ON WITH HARD DISK MODEL HARD DISK SECTION NOTES ...

Page 150: ... usually treated with kid gloves compared to music gear E mu s durability tests for Hard Disk equipped Emulator II s have been positive and so we are making the Hard Disk available as an option Studio musicians will appreciate having 46 Banks on call at all times and touring performers will enjoy not having to deal with the 30 second Bank load time for floppies Please note however that we are offe...

Page 151: ...no floppy disk in Drive 1 the Emulator II will boot load its operating system software from the Hard Disk This is the preferred mode of operation as referring to the Hard Disk for the operating system software greatly speeds up overall Emulator II operation i e there is virtually no delay when switching from module to module within the Emulator II The Hard Disk takes a while to warm up whenever it...

Page 152: ...2 GET BANK DISK 2 The display says Get HD Bank 02 47 Slider A Move Slider A to catalog the Hard Disk Banks When the display shows the Bank to be loaded press ENTER Alternately enter a two digit Bank number from 02 to 47 leading zeroes must be entered from the keypad There is no need to press ENTER if you enter the Bank number directly 2 After completing step 1 the display will say Loading Bank Get...

Page 153: ...elected Bank number NameOfPreset will be the Bank s default Preset if a Bank has already been written to the Hard Disk in this location or a Null Preset if the Bank is empty Note Error conditions can occur if you attempt to load a Bank from a location where no bank is saved See Important Note under SPECIAL 22 for more information 2 If you do not want to overwrite the existing Bank press NO to stop...

Page 154: ...rd Disk not the floppy software when formatting the floppy This makes the floppy compatible with the Hard Disk Note If you originally booted from the floppy disk instead of the Hard Disk a NO response will copy the original floppy operating software to the new floppy 2 To format a disk that is compatible with non Hard Disk machines answer YES Note The floppy in Drive 1 should contain the desired o...

Page 155: ...eason and is inoperable Formatting will re initialise the Hard Disk and erase any existing Banks Hard Disk crashes are not frequent occurrences which may lull you into a false sense of security However Murphy s Law dictates that a crash will occur at the worst possible moment and when you least expect it so ALWAYS maintain floppy disk backups of any Banks stored on the Hard Disk 1 Assuming that th...

Page 156: ...e floppy in Drive 1 press ENTER The error log saved on the floppy will load into memory and the formatting process will begin After formatting is complete the display asks Reload Backup Floppies Y N This routine makes it easy to transfer a bunch of Banks stored on floppy disk over to the newly formatted Hard Disk To load up the Hard Disk press YES The display says Insert Floppy Disk 02 and Press E...

Page 157: ...ent Banks will cause crashes until data is loaded into those Banks A simple way to insure that this doesn t happen is to first load the Hard Disk with null Presets then load Banks into the Hard Disk by 1 loading Banks into the Emulator II from floppy disks and 2 saving Banks to the Hard Disk Note that this is more time consuming than the Reload Backup Floppies routine described earlier If an error...

Page 158: ...or data to the Hard Disk You are then asked Log Error on FloppyDisk Y N At this point your Hard Disk software floppy should still be in Drive 1 If the floppy has been formatted with the Hard Disk software it will contain an error log and pressing YES will update this log with the new error If the floppy is not formatted for this function a log will be created on the disk with just this one error 3...

Page 159: ...tes is a goodly amount of time so don t spend it staring at the Emulator II you re better off writing a post card or two to some friends or catching up on phone answering machine messages After the scan is over the Emulator II will not tell you whether it found any errors Sorry about that it seems that hard disks embarrass easily and they hate to admit they re not perfect However they do keep trac...

Page 160: ...play asks Use Floppy Disk Error Log Y N Normally the answer is NO since you will probably be using the factory supplied list of Hard Disk errors If you already have a floppy disk with operating software that contains the error log you would enter YES 2 After entering NO the display prompts you to enter the supplied data in the following format of Defects in List 00 99 00 99 Enter the total number ...

Page 161: ...te an up to date error log SPECIAL 18 AUTO HARD DISK BACKUP Enter the Special module and key in 18 to save everything on the Hard Disk to floppies All you have to do is get your floppies ready read the display and follow instructions Someday robots will do this type of thing SPECIAL 17 COPY HARD DISK SOFTWARE This function is available primarily for updating the Hard Disk operating system as updat...

Page 162: ... mu Systems Inc Page 162 REALTIME CONTROL MODULE Wheels 0 OFF 1 PITCH 2 FILTER FC 3 LEVEL 4 LFO to PITCH 5 LFO to FILTER Fc 6 LFO to LEVEL 7 ATTACK RATE Footswitches 0 OFF 1 SEQUENCER CONTROL 2 SUSTAIN 3 RELEASE 4 SUSTENTUTO 5 ADVANCE PRESET ...

Page 163: ...ng Example Brass sounds often increase in brightness towards the end of notes simulate this by using the wheel to increase the filter cutoff frequency towards the end of a note FILTER Fc can also be assigned to the footpedal for wa wa effects turn up the Q to simulate the most commonly used wa wa sound Note This function interacts with the filter module frequency and envelope settings If the wheel...

Page 164: ...om you Rotate the wheel towards you to fade out the sound completely CONTROL 4 Function LFO to PITCH 1 This function controls the extent to which the LFO modulates pitch VIBRATO DEPTH To assign this destination to the control source selected as per GENERAL INSTRUCTIONS 6 key in 4 To change the LFO rate and LFO variation refer to sections VCA LFO 2A and 2C Application hint This destination is most ...

Page 165: ... has priority over the wheel assigned LFO to FILTER Fc Also LFO to FILTER Fc interacts with the filter module frequency and envelope settings If this function does not seem to work check these settings Example If the filter cutoff is already at maximum you will not be able to modulate it to any great degree CONTROL 6 Function LFO to LEVEL 1 This function controls the extent to which the LFO modula...

Page 166: ...CH 0 Function OFF 1 To turn off the footswitch selected as per GENERAL INSTRUCTIONS 6 key in 0 FOOTSWITCH 1 Function SEQ CTRL 1 To start and stop the Sequencer via footswitch after selecting the desired footswitch key in 1 FOOTSWITCH 2 Function SUSTAIN 1 For footswitch controlled sustain after selecting the desired footswitch as per GENERAL INSTRUCTIONS 6 key in 2 Note If you play a looped sound w...

Page 167: ...witch controlled sustenuto select the desired footswitch as per GENERAL INSTRUCTIONS 6 then key in 4 Pressing the footswitch will sustain any keys being held down at the moment the switch is pressed Notes played after pressing the footswitch will play normally To cancel the sustaining notes release the footswitch Application Sustenuto can sustain a few notes while the rest of the keyboard plays no...

Page 168: ...ENTER MODULE 1985 1986 1987 E mu Systems Inc Page 168 ENTER MODULE ...

Page 169: ...keying in a number to indicate a parameter you want to change If the ENTER LED is flashing the Emulator II is in a holding pattern where you must enter the desired data or de activate the module before the Emulator II can move on to other functions however you can still play the keyboard After keying in the data press ENTER to send the data into the Emulator II s computer If the ENTER LED is lit s...

Page 170: ...SEQUENCER MODULE 1985 1986 1987 E mu Systems Inc Page 170 SEQUENCER MODULE BACKGROUND EXT CLOCK SETUP EDIT ...

Page 171: ...ting Presets specifically for Sequencer applications see Part 4 of the Advanced Applications section To sequence MIDI instruments simply create a Preset enter the desired MIDI parameters see PRESET DEFINITION 30 MIDI Setup but don t assign any sounds to the Preset Thus as the Sequencer plays notes from this Preset the note data will come out the MIDI port but not trigger any sound from the Emulato...

Page 172: ...STOP can be activated only if a Sequence is playing To de activate any sub module except for PLAY either press its switch again select another sub module within the Sequencer or select another module elsewhere in the Emulator There are two ways to de activate PLAY Press STOP once and the Sequence will play through to the end and stop or press STOP twice to immediately stop the Sequence THE CURRENT...

Page 173: ...eps of the setup routine while another slider chooses options for each step of the setup For example one setup might be to select the Emulator It timing reference with Slider A then choose between the various timing synchronization options with Slider D Once the display shows the desired option it is no longer necessary to move Slider D Move Slider A to enter the existing value and proceed to the ...

Page 174: ...hrough the steps of the external clock setup Slider D chooses options for each step Once the display shows the desired option move Slider A upwards to the next step in the setup 2 With Slider A at the bottom of its travel the display shows the default clock source the Emulator II internal clock and invites you to use Slider D Clk Source Int Use Slider D To choose a click track plugged into the SMP...

Page 175: ... D upwards and the display says Click Rate 96pqn Use Slider D This is the standard used by Oberheim Electronics When the display shows the desired click rate proceed to the next step in the setup 4 Move Slider A upwards to the next step in the Ext Clock setup routine the display says Write Click Trk Press Yes To generate a 24 pulses per quarter note click track signal at the MET OUT jack suitable ...

Page 176: ...metronome rate this trigger can be used for triggering synthesizer arpeggiators electronic drum pads event generators and so on For more information see SEQUENCER SETUP 3 Auto Correct 5 Moving Slider A upwards gives the following display SMPTE Rate 24fps Use Slider D This chooses the SMPTE frames per second rate Slider D chooses between the following options 24 fps frames per second The standard f...

Page 177: ... level After setting levels press ENTER to stop writing Roll the tape in record mode leave a few seconds of blank tape and then press YES to start recording the time code on tape Always record more time code than you think you ll need You can erase it later if you don t use it and if you ever need it you ll be glad it s there When finished press ENTER to stop writing Note Writing activity locks up...

Page 178: ...ou press YES the display will ask From Seq 01 99 Slider A and the ENTER light will be flashing Either use the keypad to specify the Sequence number or move Slider A to catalog see GENERAL INSTRUCTIONS 7 Cataloguing the available Bank Sequences When the display shows the desired Sequence press ENTER 3 The display now asks SXX name Rename Y N where XX is the two digit Sequence number followed by the...

Page 179: ...asure from 01 to 16 An additional option is available at the bottom of Slider A s travel This mode neither specifies a fixed time signature nor accents the metronome on a specific beat and is generally used in conjunction with mode in SEQUENCE DEFINE 3 Sequence Length which defines the Sequence length in real time mode is also useful if you are composing a piece of music with multiple time signatu...

Page 180: ... length is recorded as part of the Sequence and cannot be changed once a Sequence has been recorded 2 With Slider A at the top of its travel you may enter the Sequence length via the keypad Key in the desired three digit number leading zeroes must be included then press ENTER With Slider A at the bottom of its travel you may enter the Sequence length in real time mode Be sure to plug the MET OUT j...

Page 181: ...he blank recording process on any track whose MIDI channels you wish to use 2 Activate the EDIT module and select 5 REASSIGN PRESET Assign each track to the desired preset You now have a Supermode map that you can copy to other sequencer locations By simply changing sequences you can call up a new map To use the Supermode map 1 Check that the EII s MlDl IN connects to the external sequencers MIDI ...

Page 182: ...l slow the MIDI response by clogging the MIDI input While in Supermode Sustain information on any MIDI channel will affect the Current Preset While in Supermode on Hard Disk units MIDI Preset Change commands 53 99 on any MIDI channel will cause a Hard Disk bank to be loaded unless Preset Change in the Current Preset MIDI menu is set to OFF SUPERMODE MAP EXAMPLE EII PRESETS 05 01 02 10 06 21 15 04 ...

Page 183: ...eady recorded some tracks their track numbers will appear in the display An asterisk will appear under the recorded tracks which have been cued see SEQUENCER SETUP 4 and the caret will appear under the lowest numbered empty track For example suppose you had already recorded tracks 2 3 4 and 7 and that these were set up to be cued The display would read Tracks 1 2 3 4 7 Record 2 To select a record ...

Page 184: ...UP 3 To return to the Module Identifier press ENTER SETUP 3 Function AUTO CORRECT This command does not as some people think tune up your car Instead it does something much more important It optionally rounds of f the notes you play to a specified rhythmic value thus eliminating timing errors It also lets you set the metronome to one of six different rhythmic values 1 With the SETUP sub module act...

Page 185: ...says Tracks Cue On As you record tracks the track number appears on the top line and an asterisk appears below each recorded track on the bottom line For example if you have recorded on tracks 3 4 5 and 8 the display shows Tracks 3 4 5 8 Cue On 2 To turn off a track press the track number on the keypad the asterisk will disappear To turn the track back on again press the track number on the keypad...

Page 186: ...es Use the keypad to enter the desired SMPTE start point remember that the number of frames cannot exceed the number specified for the SMPTE frames per second rate specified during the EXT CLK setup routine The SMPTE start point is remembered as part of the Sequence 2 To continue with the setup process press ENTER to return to the Module Identifier and then select the next function SEQUENCER SETUP...

Page 187: ...recorded if you stop a Sequence while it s recording by pressing STOP what you just played will not be recorded Also note that upon pressing RECORD and PLAY any existing note data on the track will be erased Playback To play back a Sequence press PLAY If you programmed a countdown SEQUENCER SETUP 6 the number of beats you programmed will elapse before playback begins If you programmed an External ...

Page 188: ...shows the Current Sequence number Select Seq XX SXX name where XX is the Current Sequence number Either use the keypad to specify a Sequence number or move Slider A to catalog see GENERAL INSTRUCTIONS 7 Cataloguing the available Bank Sequences When the display shows the desired Sequence press ENTER This now becomes the Current Sequence 2 Exit the function by pressing SELECT again pressing ENTER or...

Page 189: ...ack each destination is assigned To erase a stored control press ENTER when the display shows the stored control to be erased 2 If you specified YES in step 1 the upper display line shows the tracks which have been recorded and the lower line asks which track you want to erase Example If you ve recorded on tracks 1 through 5 the display would look like this Tracks 12345 Erase Track Specify the tra...

Page 190: ...n before the clock source starts if you want to be able to overdub right at the beginning of a Sequence You may also punch in during the countdown if desired Also note that while recording if you punch in prior to a note s release the note will start and not turn off 4 Press RECORD again to punch out however you must let the Sequence play through to the end for the changes to become part of the tr...

Page 191: ...h tracks you want to put where Trk 123 567 Put D___ 2 Key in the number of the first track you want to bounce The right hand side of the upper line will indicate its Preset number and display aU other tracks assigned to the same Preset Using the above example if you key in 1 the display will show Trk 12 5 P01 Put D___ 3 Key in the tracks you want to bounce in this case 1 and 2 The display says Trk...

Page 192: ... Select Track to select the track on which you want to record The controller must be enabled in the Current Preset or nothing will happen 2 Before recording activate the EDIT sub module and key in 4 The display says RecTrk X Real Time 1 7 where X is the track to be recorded Enter the number s corresponding to the control source s you want to store as listed in the Real Time Control module 1 Pitch ...

Page 193: ... Current Sequence You may also append a Sequence to it self 1 With the EDIT sub module active key in 6 The display says Append Seq 01 99 Slider A 2 Either use the keypad to specify the Sequence number or move Slider A to catalog see GENERAL INSTRUCTIONS 7 Cataloguing the available Bank Sequences When the display shows the Sequence you want to append press ENTER The display now says Append Seq XX Y...

Page 194: ...PLICATIONS 1985 1986 1987 E mu Systems Inc Page 194 ADVANCED APPLICATIONS THE ART OF SAMPLING TAKING THE BEST POSSIBLE SAMPLE MANIPULATING THE SAMPLE COMBING SAMPLES INTO PRESETS CREATING MULTI INSTRUMENT PRESETS ...

Page 195: ...ly useful results within a few days after working with the Emulator II but as you learn your craft the quality of your samples will improve dramatically Sampling is a multi stage process so we will describe tips for each stage separately These stages are 1 Taking the best possible sample 2 Manipulating the sample within the Emulator II for maximum musicality looping splicing etc 3 Efficiently comb...

Page 196: ...all about getting a good sound and once you ve got that sound keeping it Play naturally Sometimes it s a lot harder to play one note than several hundred Unless you re trying for a special effect play the sample as you would normally play the instrument It s often a good idea to play several notes and use truncation to zero in on the best of the bunch Avoid ground loops Ground loops occur when ele...

Page 197: ...esults Remember too that the Emulator II can add chorusing effects all by itself simply replicate a Preset de tune the Voices in the replicated Preset slightly then overlap the original and replicated Presets on the keyboard Compression Compression can be helpful when looping sounds since it evens out level changes thus making it easier to find an equal level splice point If appropriate use the Em...

Page 198: ...mple s pitch The octave lower version of the sample will produce a 2 second sound at the desired pitch Variable speed can also help increase high frequency response Record a sample on tape then set the recorder to half speed and record the sound into the Emulator II Assign the original pitch to one octave below the sample s pitch the low note also one octave below the sample s pitch and the high n...

Page 199: ...CA and LFO to alter the raw waveform To sample an oscillator use as short a loop as possible sometimes this can even be less than 100 samples long and a starting point as close to the beginning of the sound as possible Use AUTOLOOP often since it can choose short sample splice points much more easily than a human can Non standard tunings There is a renewed interest in non standard tunings such as ...

Page 200: ...ks Time delay special effects Set a Voice for non transpose then press several keys at almost the same time you will hear all sorts of flanging chorusing and other delay effects Echo Loop a complete Voice so that it begins repeating as soon as it ends Then set the VCA decay so that the repeated Voices get softer as you hold down the key The effect is very similar to echo with the exception that di...

Page 201: ...umpet Gong Noise and Synth 1 3 II Getting ready First let s do a little bit of planning We re trying to fit a fair amount of sounds into memory so we ll minimize the number of Voices per sound Here are some suggested ways to divide up the keyboard for different numbers of Voices 3 Voices Low Orig Hi C1 C2 A2 Lower Voice Voice 1 Bb2 F 3 D4 Middle Voice Voice 2 D 4 C5 C6 Higher Voice Voice 3 Because...

Page 202: ...e Emulator II filter instead for filter control Open up the synth s VCA s since dynamics can also be set with the Emulator II 1 Start sampling by clearing the Bank Upon clearing the Bank the Emulator II creates a Preset for you P01 and names it NULL PRESET During sampling if you assign Voices to the keyboard as they are being sampled SAMPLE 2 they will fill up this Null Preset If you don t want to...

Page 203: ...st sliders C D for a short sample length say 100 samples Sounds terrible when it loops eh Press YES for Autoloop and it should sound better If not set C D for a somewhat longer length and keep pressing YES to invoke Autoloop When the sample is looping properly change the Current Voice and loop the next Voice 6 If all Voices to be looped are not assigned to a Preset temporarily assign any additiona...

Page 204: ...rument Presets or Multi instrument Presets Voices Presets and Sequences all use up Bank memory with Voices generally having the most voracious appetite for space and Sequences coming in second If you use up all your memory while storing Voices you won t have any space left over for creating Presets or Sequences Each of the three methods mentioned above has advantages and disadvantages MIDI Presets...

Page 205: ...Voice into the Bank from the Library disk 6 When creating Individual Instrument Presets assign the desired Voices to the desired Presets When creating Multi instrument Presets you might typically assign the bass Voice to the lower keyboard range the electric piano to the middle and the horns to the upper keyboard range 7 Check how much memory is left in the Bank Remember that for every 27 500 rema...

Page 206: ...rent tracks and selecting the tracks to be auditioned with the cue function saves you from having to listen to the same solo over and over again The Emulator II Sequencer is amazingly versatile so make sure you experiment with it in order to uncover its many talents We at E mu are always interested in any tips ideas or suggestions you might have about the Sequencer or any other aspect of the Emula...

Page 207: ...MIDI SUPPLEMENT 1985 1986 1987 E mu Systems Inc Page 207 MIDI SUPPLEMENT BASICS TYPICAL MIDI APPLICATIONS CREATING A MIDI PRESET ABOUT MIDI CONTROLLERS ABOUT OTHER MIDI SYNTHESIZERS DEALING WITH MIDI ...

Page 208: ...MIDI instruments have microcomputer souls in fact MIDI could not exist without microcomputers Computers are decision makers and they base those decisions on the data they receive However to be useable by a computer any data has to first be translated into a number based language that the computer can understand Actually when you press a keyboard key with a computer based instrument you are not dir...

Page 209: ...ly Of course you still cannot play more than eight notes on the Emulator II regardless of what MIDI mode you select 16 channels huh Sounds like a lot of patch cords to me MIDI information is transmitted serially meaning that all data is sent in sequence As a result a single line can carry the MIDI information for all 16 channels with each instrument monitoring all the words that pass over the MIDI...

Page 210: ...f the complete MIDI vocabulary refer to two articles in the August 1983 issue of Polyphony What MIDI Means to Musicians by Jim Wright and MIDI Hardware Fundamentals by Stanley Junglieb TYPICAL MIDI APPLICATIONS 1 Slave two keyboards together so that one doubles the other for lush sounding string effects choirs and so on To do this with the Emulator II and another MIDI instrument connect the MIDI I...

Page 211: ...are pitch bend and channel pressure dynamics it is up to the manufacturers to decide which controllers will be accessible via MIDI and what each controller s number will be While this lack of standardization often causes problems with MIDI set ups the Emulator II takes care of those problems by letting you transmit the left wheel right wheel and pedal data over a MIDI controller number from 00 to ...

Page 212: ...igned to MIDI Control Channel A which was assigned to control the LFO to Pitch Real Time Control destination Meanwhile as Synth X sends out level information over controller 07 this will be received by the Emulator II and assigned to MIDI Control Channel B which was assigned to control the Level Real Time Control destination Of course you don t have to assign matching controller numbers if you don...

Page 213: ...ote and not too many people will notice but send a computer a wrong number and it will most definitely notice MIDI is a lot of fun provided that you don t get discouraged when things go wrong Many times there is a solution sometimes there isn t In any event MIDI as it is today is far better than no MIDI at all At the very least you can almost always slave two keyboards together and drive MIDI keyb...

Page 214: ...SMPTE SUPPLEMENT 1985 1986 1987 E mu Systems Inc Page 214 SMPTE SUPPLEMENT OVERVIEW PROTOCOL ...

Page 215: ...lecting the Write SMPTE Trk option while in the EXT CLK sub module Press YES to generate SMPTE and then check levels on the recorder Press ENTER to stop writing SMPTE Start the tape rolling in record mode and press YES again After striping the desired length of tape press ENTER Hint Always record more SMPTE time code than you think you ll need You can always erase the excess but it s difficult to ...

Page 216: ...ode on the Emulator II and start the tape in the middle of the Sequence recording will begin at that point However when chasing the Sequencer wilt not fast forward beyond one loop of the Sequence Finding and keeping sync Synchronization is more easily achieved if the tape is rolling before you press PLAY This doesn t matter in the case of playback but the first loss of synchronization will stop th...

Page 217: ...APPENDICES 1985 1986 1987 E mu Systems Inc Page 217 APPENDICES A GLOSSARY B FUNCTIONS C ERROR MESSAGES EMULATOR II CREDITS ...

Page 218: ...h a low pass filter will start attenuating signals present at its input Abbreviated Fc Data Information a computer needs in order to make decisions or carry out a particular action dB octave The unit typically used to indicate the slope of a filter or how fast the frequency response rolls off past the cutoff frequency Example A 24 db octave filter would attenuate an input signal by 24 dB one octav...

Page 219: ...ecording punching out stops the recording process initiated by a punch in thus preserving the previously recorded track starting at the punch out point Q The figure expressing a filter s resonance varying Q varies the sharpness of the filter sound Sampling The process of recording a sound into memory Signal Processing The art of modifying an existing sound through the use of electronic circuitry S...

Page 220: ...amic Allocation OFF off on Tune 00 Cents 50 to 48 Cents Transpose OFF Plus or minus 1 octave Sequencer Default Range External Clock Clock Source Internal Int Click MIDI SMPTE Click Rate 24 pqn 24 48 96 pqn Write Click Track 24 pqn 24 pqn SMPTE Rate 30 fps 24 25 30 fps Write SMPTE Track 30 fps 24 25 30 fps Setup I Select Track 1st empty trk I to 8 2 Tempo 120 BPM 40 to 240 BPM 3 Auto Corr Hi Res 9 ...

Page 221: ...A B Truncate Start 000000 Dependent on sample 11C D Truncate End 000000 Dependent on sample 12A B Loop Start 000004 Dependent on sample 12C D Loop Length Sample length Dependent on sample 13 Loop NO yes no 14A B Splice Point I1 End of 1st Dependent on sample 14C D Splice Point 2 000000 Dependent on sample 21A Vel VCA Level 00 00 to 15 21B Vel VCA Attack 00 00 to 15 22A Vel VCF Freq 00 00 to 15 22B...

Page 222: ... Xfade None assigned 28 Non Transpose NO yes no 29 Arpeggiator Mode OFF 5 different options Extension NORM 3 different options Range C1 to CI C1 to C6 Note Value 1 16th note 8 different options Tempo 120 BPM 40 to 240 BPM 30 MIDI Basic Channel 01 01 to 16 MIDI Mode Omni off omni poly Preset Change Okay YES yes no Local Control YES yes no Transmit Reset Left Wheel OFF off 00 31 chp pwh Right Wheel ...

Page 223: ...t Bank Disk 2 3 Space Remaining 4 Copy Disk 5 Catalog Voice 6 Erase Voice 7 Save Bank 8 Format Disk Special 11 Catalog Special Functions Real Time Control Default Range 1 Left Wheel 1 0 to 7 2 Right Wheel 4 0 to 7 3 PedaI A D 0 0 to 7 4 MIDI Control A 0 0 to 7 5 MIDI Control B 0 0 to 7 6 MIDI Control C 0 0 to 7 7 Foot Switch 1 2 0 to 5 8 Foot Switch 2 3 0 to 5 Enter Default Range OFF Off on flashi...

Page 224: ...r have some other drive problem Insert Performance Disk and Press Enter You have asked for a Performance disk function but have not inserted a Performance disk or have some other drive problem Key Must Have 2 Voices Assigned Occurs with Velocity Crossfade Velocity Switch and Positional Crossfade if the key does not have two Voices assigned Need More Room You have run out of sampling space No Curre...

Page 225: ...ength of a previously recorded Sequence this will be the reply Snd For Greater Than 1 Voice A sample cannot be spliced to another sample used in the same Voice Select two different Voices for splicing This Will Take a While Don t worry you didn t break the machine it s just taking its time to do an operation VXX Is Not Empty This happens if you try to define a Voice that already exists ...

Page 226: ...rt Terry Shultz Wes Swift Steve Davies Brian Monahan Jim Charleton Software Design Dave Rossum Donna Murray Tom Moxon Alan Goldwater Dana Massie Sound Processing Dana Massie Kevin Monahan Janis Chaffin Manual Craig Anderton Functional Design Marco Alpert Dave Rossum Scott Wedge Tom Moxon Kevin Monahan Kevin Kent Donna Murray Project Management Joe Scarantino Jim Rose ...

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