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There are two ways to approach the manual. If you are impatient to get started simply go to
section 3 Quick Start and leap in. If you want a more detailed explanation then you will need to
work your way through each section of the manual.
2.2 Terminology
Memory-
Tells one or more fixtures to change settings for intensity, beam,
color and position. Other names are scene, cue or look.
Sequence-
Memories grouped together to run one after another. These can be
triggered manually, automatically or to music.
Parameter-
An attribute of a fixture. A parcan has one attribute, intensity. A
moving light has several, usually pan and tilt, color, beam and intensity.
IBCF-
Refers to intensity, beam, colour and focus (position).
Intensity
how bright the fixture is, not all fixtures have a dowser/dimmer.
Beam
refers to things like gobo wheels, prisms, shutter speeds etc.
Color
refers to color wheels, CYM mixing etc.
Focus
refers to the position of the picture, the pan and tilt attributes.
Symbol and Text Conventions used in the manual.
This Text
for buttons to push on the console
This Text
for buttons or text appearing on the LCD display.
2.3 Front Panel Controls and Displays
2.3.1 LCD Display and Soft Buttons
The main user interface is via a menu driven 4 line, 20 characters per line, backlit LCD display
with 6 Soft Buttons (arranged 3 each side). The top line of the display will typically show the
current menu page title. The lines below will indicate the current function of the 6 soft buttons.
One soft button will typically be ‘
Back
’ to return to the menu above. If more than 5 other options
are applicable, one soft button will be
‘
More..
’
to go to more options.
The various functions of the desk like patching, recording and playback will all be done using
softkeys and commands on the LCD screen.