20
5 Programming
The Tiger console can store 108 base memories that can be used to build up a range of
sequences and chases. When recording a memory you can select which attributes and which
fixtures and channels you want recorded in each memory. It is therefore possible to build up
memories that have only certain fixtures in them or have only certain colours or gobo’s in them.
This makes the programming of complex shows and looks simple.
If you would rather record memories that include all the parameters of the selected fixtures this
can be done as well. When you are working in programming mode the LED’s in the flash
buttons are used to indicate different modes. Please note what the different combinations mean
in the following explanations on programming.
To assist in programming there is an effects generator for movements and a Fan function that
can be used with any attribute to set looks. These will be explained in detail below.
5.1 Programming a Memory
You should be on the following screen:
Press the
More..
key to move to the following menu screen:
Select the
ProgMem
key to take you to:
The Tiger has 12 pages that you can record memories on. Use the
Page +
or
Page –
keys to go
to the page you wish to record on. To select where you want to store a memory select a flash
button. If the Yellow LED is lit on a flash button there is already a memory recorded on that
fader. To preview the memory raise the fader. Using the flash button will select the memory and
you can edit it or over record it.
Page01 Step---
Run 1
PageChase
Page+
Live!
Page-
More..
Page01 Step---
Run 2
Flash On
ProgMem
Sound Off
ProgSeq
Dir Fwd
More..
Page01 Step--- Select Memory
Back
Page +
Page -