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wins. The play can continue until the 2nd, 3rd, and 4th places are
determined.
Busting Rule:
When a player exceeds the score needed to reach
exactly zero, the turn is a "bust" and the score reverts back to what it was
before the turn.
To make the game more challenging, you may use the DOUBLE button
to set additional restrictions on how to start and end the game. The choices
are:
Open
In:
The scoring begins when any number is hit.
Open Out
: The player can finish the game with a hit on any number
that reduces the score to exactly zero.
Double In:
To start, the player must hit a number in the double ring or
a double Bull's Eye. No score will be counted until this condition is satisfied.
Double Out:
To win, the player must hit a double or a double Bull's
Eye that reduces the score to exactly zero. A score leaving the player with "1"
will BUST.
Master Out:
To win, the player must hit a double, a double Bull's Eye,
or a triple that reduces the score to exactly zero. A residual score of "1" will
BUST.
Dart Out Feature:
In professional competitions, the game is usually
played with Double Out. When the score dropped below 170 points, the
player can get a double out and win the game within the three throws for that
turn. The board will automatically calculate and show hints for Dart Out. The
hints will be shown, one at a time per throw, in its suggested order. If the
player misses the first suggestion and still has the chance to finish with the
remaining two throws, the board will re-calculate hints for Dart Out. No hints
will be provided for score below 40, since it will be very easy to figure out the
combination.
LEAGUE 301-1001
This is a team play of the 301-1001 game, very popular among dart
leagues. There are always 2 teams and 4 scores to track. Player 1 and
Player 3 play against Player 2 and Player 4. The game is played the same
way as the individual 301-1001 game. Any player reducing his/her score to
exact zero first makes his/her team a winner, BUT a "
Freeze Rule
" applies.
Freeze Rule
: A player can not go out the game when the partner's
residual score is higher than the sum of their opponents' residual scores. (A
tie is OK to go out.) A "frozen" player can only try to get his/her score as low
as possible and hope his/her partner can win. If a player is frozen and
reaches zero, then the game is
Burst
on that player.
The rule is to ensure that the winning team has the best combined
performance, and none can win the game without the help of his/her partner.
Moreover, this dartboard allows handicapping each player separately for the
League play. The team play can also take 8 players, with two each on one
score and four in a team.
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ROUND THE CLOCK
The player tries to hit the numbers from 1 to 20 in order. When a
number is hit, then the game is advanced for shooting the next number. The
player reaches and hits 20 first is the winner. Double and triple are treated
the same as a single, being counted as one hit.
SHOOT-OUT
With the help of smart electronics, this game is invented and is more
exciting than
Round-The-Clock
. The target is being randomly picked by the
on-board computer. There are 10 seconds for you to throw the dart. A hit on
the target counts as 1 point. Double and triple are treated the same as a
single. If the 10-second time expires, it is considered a throw has made and
missed. The target is renewed after each throw. The player to accumulate
15 points first wins.
SHANGHAI
The game is similar to
Round-The-Clock
, except scores are being
cumulated and the game is limited to 7 rounds, or 21 shots. Player starts
shooting with the number 1 and progress toward 20 and Bull's Eye. No hit is
counted when it is out of the numbering sequence. A hit on a double or a
triple is counted as 2x or 3x the number. Example: A hit on double 3 counts
as 2x3=6 points. By the end of the 7th round, the player who accumulates the
most points wins.
HALVE-IT
The game is like playing Jeopardy. A total miss with three throws can
send your score tumbling down. Everybody starts the game by shooting the
number 12, and then 13, 14, any Doubles, 15, 16, 17, any Triples, 18, 19, 20
and Bull's Eye. Each player throws three darts at the same number, and then
progress to the next number in the next round. A hit on a double or triple
counts as 2x or 3x the points. If a player misses all three throws on the
specific target in a round, his/her scores will be cut in half. The more score
you have accumulated, the more serious is the result, should you miss any hit
completely in a turn. At the end of the game, the player who accumulates the
most points is the winner.
COUNT-UP
This is a simple game that anybody can play. The objective is to beat
other players by reaching a preset score first. The available settings are: 200,
400, 600, 800 and 1000. Each player tries to score as high as possible in
his/her turns, and the final total score is allowed to be more than the preset
score.
HIGH SCORE
This game is much like
Count-Up
, except that the game ends at the
finish of the 7th round. The player who accumulates the highest total scores
wins.