24
S_O
Shoot-Out
0 to 9 points
add 1 point
SH
Shanghai
No. 1 to 9
advance 1 number
1-2
Halve-It
0 to 950 points
add 50 points
C
u
2 C
u
2
Count Up 200
0 to 150 points
add 50 points
400
Count Up 400
0 to 350 points
add 50 points
600
Count Up 600
0 to 550 points
add 50 points
800
Count Up 800
0 to 750 points
add 50 points
1000
Count Up 1000
0 to 950 points
add 50 points
H
i
High Score
0 to 500 points
add 50 points
O¯
O¯
Overs
3 to 7 lives
add 1 life
U_
Unders
3 to 7 lives
add 1 life
b
-6
Big-6
3 to 7 lives
add 1 life
C
ri
C
ri
Cricket
0, 20, 25
(see Note)
no
No Score Cricket
0, 20, 25
(see Note)
C
ut
Cut Throat Cricket 0, 20, 25
(see Note)
P
u
P
Killer Cricket
0, 20, 25
(see Note)
Note:
"0": no specific order.
"20": must close numbers from 20,
19, 18, 17, 16, 15 to Bull.
"25": must close numbers from
Bull, 15, 16, 17, 18, 19 to 20.
bi
L
bi
L
Billiard
spot No. 20 to 11
fill 1 spot
m
f
Minefield
spot No. 20 to 11
fill 1 spot
PAC
Pachisi
spot No. 20 to 11
fill 1 spot
H
ot
Hot Potato
spot No. 20 to 11
fill 1 spot
SPECIAL FUNCTIONS
DOUBLE
For the games, 301-1001 and League 301-1001, you can choose
additional settings to make the game more challenging (see
GAME INSTRUCTIONS). You may change this setting anytime
before or during the game to give the less skillful player a break.
The available settings are:
Open In / Open Out
Double In (
DI
) / Open Out
Open In / Double Out (
DO
)
Double In (
DI
) / Double Out
(
DO
)
Open In / Master Out (
MO
)
Double In (
DI
) / Master Out
(
MO
)
SCORES
Push this botton to view other players’ scores at anytime during
the play. The game is paused when viewing scores.
25
SOLITAIRE
Push this button to turn on the automatic player change function.
When 3 throws are registered on the board, the computer will
change player automatically. This is ideal for a single player with
a handful of darts in practice.
SOUND
VOLUME
This button allows you to adjust speaker volume. There are 7
levels between sound-off and the maximum volume.
HOLD
During a play, a push on the HOLD/START button provides a
pause to the game. This is typically useful to avoid accidentally
touching off scoring when removing darts. A push on the button
again will resume the game.
RESET
A push on this button will cause interruption and prompt up the
setup mode. All the settings remain the same as the last game.
You may choose to change settings, or you may simply push the
START button to start the same game again. Push the RESET
button twice will clear the HANDICAP settings.
PLAYING GAME
1. A larger dot on the display is indicating who is up for the turn. Each
player is entitled to throw up to 3 darts per turn. The three small dots on
the display are showing remaining throws available for the turn.
2. Besides tracking total scores, this smart dart game will automatically
show the target or hints, such as Dart Out hint. The target or hint is
indicated on the display with the number and a precursor to mark for
single, double, or triple. A single is shown with a lower bar before the
digits, for example "_18" is indicating Single 18. A double is marked with
2 bars or a "d", such as "=18" or "d18". A triple is marked with 3 bars or a
"t". Single Bull's Eye is indicated by its face value - "25".
3. Always wait for the finish of the ready signal before throwing darts.
4. At the end of one's turn, the board is automatically on hold (unless you
have turn on the Solitaire function). Pull out the darts and press the
PLAYER button to advance the play.
5. The game ends when the finishing placement of all players becomes
determined. Each display will then alternately show the final score and
the placement of the player.
GAME INSTRUCTIONS
301-1001
This is the most popular dart game, played in most leagues and
tournaments. Each player starts the game with 301 points (or 501, 601, etc.).
At the end of each player's turn, the sum of the three darts thrown is
subtracted from the player's score. The player who reaches exactly zero first