Function 4
. To change huge numbers such as
the theft code, each digit is changes individually.
As shown in the illustration, Button
[2]
and
[5]
is
used to change the digit position, which is
indicated by an arrow. Buttons
[3]
and
[6]
are
used to increase or decrease the selected digit
value. To confirm the value, press
[P]
rog.
Function 3.
For setting and changing the values. By
changing the three digits (100s, 10s and 1s)
individually. Decimal numbers such as Times,
changes in the 10's, 1's and 0.1's.
For 4 digit numbers, the first digit (1000's) changes
with 100-digit buttons.
Example of setting a value
Code screen
Shows Unit
Function 2.
The buttons are used for menu
navigation. Each one corresponds to one of the
options shown in the display.
MORE
and
RET
option found in several menus leads to and from
additional menus.
Machine - 3
Example MENU [E]
Increase with 1
Decrease with 1
Step one digit
to the left
<
Step one digit
to the right
>
Main screen shows nothing on upper row as
default setting.
These six buttons under the display have several different functions.
Function1
. From
Main screen
, the buttons
DRAG, CATCH
and
BRAKE
are reached directly with the
buttons below the display. The first press shows the desired value as shown in row 3. Another push or
held in will change the value. After a set time
Showtime [E614]
, chosen
“Value for upper row” will
return on row 3. In this example, the engine torque "Nm"
Screen when DRAG buttons are pressed
Screen when CATCH buttons are pressed
Screen when BRAKE buttons are pressed
Buttons [1]-[6] (DRAG, CATCH och BRAKE)
Group screen
Function 5
. In group screens, the six buttons
correspond to machines in the group. Each press of
the button switches the machine in or out to control.
Machines being control are surrounded by a black
frame.
4
1
2
3
5
6
Machine
addresses
PUSHBUTTONS