1-17
System Adjustments Continued…
Allow Chase Ball
The Chase Ball feature will attempt to keep a game operational in the event that a ball becomes
stuck on the playfield. After a number of unsuccessful ball searches, the game software will end
the player’s current ball, give a bonus award, then serve a new ball (or end the game if that was
the last ball
in the player’s game). This ball ‘chases’ the stuck ball on the playfield and will
hopefully knock it loose. Setting this adjustment to NO will revert to the previous behavior of
searching endlessly until the stuck ball becomes freed, or the machine’s power is turned off and
back on.
Settings: Yes or No
Factory Setting: Yes
Midas Enabled
This enables the second serial port to work with the Midas Security Unit.
Settings: Yes or No
Factory Setting: No
FEATURE ADJUSTMENTS
Scene Select Timer
The starting number of seconds used for timing down the scene select screen at the start of each
player’s first ball. When set to OFF, the select screen will remain displayed until the player
presses the launch button.
Settings: 05-10, Off
Scene Select Wrap
Allows
action button presses for the scene select screen to “wrap” the selected beam (group) to
the opposite side.
Settings: Yes, No
Paris Saucer Hits
The number of hits required on the saucer to qualify the “Paris In Peril” scene to be completed.
The higher
the value, the more difficult it is to complete the “Paris In Peril” scene.
Settings: 06-10
Big-O-Beam Barn Hits
The number of hits required on the barn to qualify the “Big-O-Beam” scene to be completed. The
higher the value, the more difficult it is to
complete the “Big-O-Beam” scene.
Settings: 04-10
Mars Kneads Women TVs with Static
The number of TV screens containing “static” at the start of the “Mars Kneads Women” scene.
Each screen with static requires an additional shot to complete. The higher the value, the more
difficult it is to complete the “Mars Kneads Women” scene.
Settings: 00, 02, 04, 06
Tower Struggle Tower Hits
The number of hits required on the tower to qualify the “Tower Struggle” scene to be completed.
The higher the value, the more difficult it is to complete the scene.
Settings: 04-10
Summary of Contents for Revenge from mars Pinbal 2000
Page 3: ......
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Page 56: ...2 6 04 12329 Power Driver Board...
Page 92: ...2 42 50070 PL Playfield Switch Locations START LAUNCH...
Page 94: ...2 44 50070 PL Solenoid Flasher Locations...
Page 99: ......
Page 100: ......
Page 105: ...3 5 SWITCH MATRIX CIRCUIT COIN SLOT SWITCH CIRCUIT DIAGNOSTIC SWITCH CIRCUIT...
Page 106: ...3 6 PLAYFIELD FLIPPER SWITCH E O S CIRCUIT CABINET FLIPPER SWITCH CIRCUIT...
Page 108: ...3 8 SOLENOID WIRING COILS...
Page 109: ...3 9 FLASHLAMPS...
Page 110: ...3 10 CIRCUIT for SOLENOIDS 1 to 16 CIRCUIT for SOLENOIDS 17 to 28...
Page 111: ...3 11 FLIPPER COIL CIRCUIT...
Page 112: ...3 12 UPPER AND LOWER RIGHT FLIPPER CIRCUITS...
Page 113: ...3 13 UPPER AND LOWER LEFT FLIPPER CIRCUITS...
Page 116: ...3 16 10 Opto Switch Board Schematic A 18159 1...
Page 124: ...3 24 Coin Door Interface Board Schematic 04 12492...
Page 129: ...3 29 NOTES...