GLOSSARY
5-12
©2002 Bally Gaming and Systems
Hard Drop: The controlled process of removing coins from gaming machines.
Hard Meters: See Electromechanical Meters.
Hit Frequency: The winning combinations that will occur on the machine as a percentage of all
combinations. It is calculated by dividing the number of individual winning games by the number
of possible outcomes.
Hold Percentage: The percentage of wagers retained by the Operator. It is calculated by subtract-
ing the payback percentage from 100.
Home Run: The cable lines from the Slot Patch Panel in the computer room to the casino floor.
Hopper Knife: The hopper component that moves coins from the pinwheel to the coin outlet.
Hopper Optic Switch: An opto-interrupter switch used on the hopper to determine coin direction
and the number of coins paid from the hopper. See also Coin-Out Switch.
Hopper Probe: A sensor within the hopper bowl to detect a preset level of coins. When coins touch
the probe, a signal is sent by the MPU to energize a coil that moves the coin diverter assembly
to route coins to the drop container.
Host: A computer system operatoing where networked gaming machines are the target systems.
The complexity of a Host can range from monitoring and compiling statistical information, to the
electronic transfer of funds; and can include RNG and game outcome.
Hot: An SDS
®
layering system to monitor the activity on the floor and relate it to an individual
Player’s activity.
Hot Player: A casino specified rating for a Player with qualifying wagers within a time frame.
Insert: A piece of glass or film that contains information not included in the feature, display, or reel
glass. It can be a paytable or other important information. See also Decal.
Jackpot Keyswitch: See Audit Keyswitch.
Jackpot Lockup: A game state requiring intervention by an Attendant because the current win
exceeds the setting at win lockup, or the current credits exceed the setting at credit collect
lockup upon a cashout. The Attendant must pay the Player and release the jackpot lockup
before the machine is available for play.
Jackpot Reset Switch: See Audit Keyswitch.
Jackpot Slip: SDS
®
documentation from the change booth to track Attendant pays for jackpot
lockups.
Jumper: A removable connector (plug, wire, etc.) that electrically joins separate connections.
Jurisdiction: Area under the influence of a gaming control agency with the rights and power to
interpret and apply the law as it applies to gaming.
Keypad: An input device with multiple buttons linked to an SDS
®
EPI or DMK to access the
functions of the GMU.
Keyswitch: A switch actuated by inserting and turning a key.
H
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J
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Summary of Contents for ProSlot 6000
Page 50: ...2003 Bally Gaming and Systems 3A 4 Glass and Decals Revised New...
Page 122: ...2003 Bally Gaming and Systems 3B 4 ProSlot 6000 Revised New...
Page 246: ...2003 Bally Gaming and Systems 3 100 ProSlot 6000 Revised New...
Page 250: ...Periodic Maintenance 4 4 2002 Bally Gaming and Systems...
Page 274: ...GLOSSARY 5 20 2002 Bally Gaming and Systems...
Page 278: ...6B 4 2000 Bally Gaming Inc ProSlot 6000 Plus...
Page 290: ...6B 16 2000 Bally Gaming Inc ProSlot 6000 Plus Tower Selections...
Page 291: ...6B 17 2000 Bally Gaming Inc ProSlot 6000 Plus Tower Selections cont...
Page 294: ...6B 20 2000 Bally Gaming Inc ProSlot 6000 Plus...
Page 304: ...Peripherals 8 4 2002 Bally Gaming and Systems...
Page 348: ...Peripherals 8 48 2002 Bally Gaming and Systems...
Page 396: ...Revised New 2003 BALLY GAMING AND SYSTEMS 9 48 ProSlot 6000...
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