GLOSSARY
5-8
©2002 Bally Gaming and Systems
CIU/SIU: (Communication Interface Unit/System Interface Unit) SDS
®
hardware that controls
the on-line/off-line status. The CIU/SIU holds four types of boards: the slot line controller, the
CIU “red board,” TX/RX (transmit/receive) board, and the EIA board.
Clear: SafeRAM
TM
See SafeRAM
TM
Clear Procedure.
Clock: A timing device that generates the base signal used to synchronize operations in a com-
puter (for time and date see RTC).
COD: (Coin Optic Decoder) Board A printed circuit board containing micro-controller, optic
sensors, and other components to detect a coin and determine it’s direction of travel.
Coin Diverter: An assembly to guide coins to the hopper until it is full, then to a drop container.
Coin Drop: Action taken to empty the drop containers. See also Hard Count or Hard Drop.
Coin Inhibit: A control line from the MPU board to the coin acceptor or COD board to reject all coins.
Coinless Transaction: Where Players use vouchers or coupons, which are accepted by machines
as credits, or where credits are transferred to the Player’s card.
Coin Out Switch: A mechanical, optical, or proximity switch to count coins dispensed by the
machine’s hopper.
Coin to Credit: (Bet Mode) (a.k.a EuroCredit) All coins, currency, and wins are registered as
credits up to the credit top limit.
COINRP: (Coin Difference Report) An SDS
®
report showing changes for coin in, coin out, drop,
and games meters in the system while the main door was open.
COMPRO: An SDS
®
communication program interface between SDS software and the CIU.
Concept3™: A communication standard developed by Acres Gaming.
Coupon: A note with no cash value used in place of currency to establish credits on a machine.
CPC: (Central Progressive Controller) The central system for Bally MAPS
®
. It accumulates bet
data from all LANs, computes the current and hidden jackpots for each link and transmits the
amounts to the LANs.
CPU: (Central Processing Unit) The component of a computer system that has the circuitry to
control the interpretation and execution of instructions.
Crazy Reel Operation: Random spin direction of each reel during a game.
CRC: (Cyclical Redundancy Check) Checksum technique to verify data. See also Checksum.
Credit: (Bet Mode) Machine option where inserted coins register in COIN IN or BET. Wins and bill
acceptor transactions register as credits subject to other machine options. See Bet Mode.
Credit Collect Lockup: A jackpot lockup upon a collect, from a machine setting which, when
equaled or exceeded by the available credits, requires an Attendant to pay the balance of
credits remaining.
Credit Meter: A portion of the message center on a slot product and the area on a video screen
where credits for play or collection are indicated to the Player.
C
Cl - Cr
Summary of Contents for ProSlot 6000
Page 50: ...2003 Bally Gaming and Systems 3A 4 Glass and Decals Revised New...
Page 122: ...2003 Bally Gaming and Systems 3B 4 ProSlot 6000 Revised New...
Page 246: ...2003 Bally Gaming and Systems 3 100 ProSlot 6000 Revised New...
Page 250: ...Periodic Maintenance 4 4 2002 Bally Gaming and Systems...
Page 274: ...GLOSSARY 5 20 2002 Bally Gaming and Systems...
Page 278: ...6B 4 2000 Bally Gaming Inc ProSlot 6000 Plus...
Page 290: ...6B 16 2000 Bally Gaming Inc ProSlot 6000 Plus Tower Selections...
Page 291: ...6B 17 2000 Bally Gaming Inc ProSlot 6000 Plus Tower Selections cont...
Page 294: ...6B 20 2000 Bally Gaming Inc ProSlot 6000 Plus...
Page 304: ...Peripherals 8 4 2002 Bally Gaming and Systems...
Page 348: ...Peripherals 8 48 2002 Bally Gaming and Systems...
Page 396: ...Revised New 2003 BALLY GAMING AND SYSTEMS 9 48 ProSlot 6000...
Page 400: ...12 4 ProSlot 6000 MARCH 2000...
Page 404: ...12 8 ProSlot 6000 MARCH 2000...