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Chapter 2
MIDI Control
The LightCuePro can be controlled with standard "Go Cue", "NoteOn" and "NoteOff"
MIDI commands.
Start a Cue with SYSEX “GO CUE”
The SYSEX “GO CUE” message can be used to start a cue. Here is the general form:
0xF0 0x7F <Universe Number> 0x02 0x7F 0x01 <data #1> <data #2> <data #3>
0xF7
The <Universe Number> is starting at 1. So 0x01 will start cues on Universe 1. Use
0x00 to start on ALL universes.
The <data #1> byte is the ASCII hundreds digit of the sequence number (sequence
index + 1). For example, if you were starting sequence #104, the <data #1> byte is
0x31 (or “1”).
The <data #2> byte is the ASCII tens digit of the sequence number (sequence index +
1). For example, if you were starting sequence #104, the <data #2> byte is 0x30 (or
“0”).
The <data #3> byte is the ASCII ones digit of the sequence number (sequence index
+ 1). For example, if you were starting sequence #104, the <data #3> byte is 0x34 (or
“4”).
Here is an example to start Cue #4 message sent from an PC (address 0xFF) to a
LightCuePro on All Universes:
0xF0 0x7F 0x00 0x02 0x7F 0x01 0x30 0x30 0x34 0xF7
Pile on a Cue with "NOTE ON"
The NOTE ON message can be used to "Pile On" and play a Cue:
<universe 0x90> <output index + 0x3C> 0x40
The universe number starts at 1. Use 0x00 for ALL universes. Here is an example
“Pile On Cue #1” message sent from an PC (address 0xFF) to a LightCuePro on Uni-
verse 1.
0x91 0x3C 0x40
Clear Cue with "NOTE OFF"
The NOTE OFF message can be used clear (stop) a specific cue that has been piled
on. If this cue number is the only cue, all playback stops.
<universe 0x80> <output index + 0x3C> 0x40
The universe number starts at 1. Use 0x00 for ALL universes. Here is an example
“Pile On Cue #1” mes
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Summary of Contents for LightCue
Page 1: ...LightCue With Ethernet DMX Recorder User Guide...
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Page 5: ...LightCue DMX Recorder User Guide 7 20 2012 With Ethernet...
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Page 17: ...LightCue at a Glance 9...
Page 18: ...Chapter 1 10...
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