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Control Protocols
Examples:Record to cue file dmx00001.dmx from Universe 1:
001U1RR <CR>
Record to cue file dmx00001.dmx from channels 5-8 onUniverse 2:
|5-8|U2RR <CR>
Record channels 1-512 on universe1, no other universes:
|1-512|0|0|0|"myCueName"RR<CR>
Record channels 1-12,81 and 89 on universe2, channel 41 on universe 3 to cue
name "myCueName":
|0|1-12,81,89|41|0|"myCueName"RR<CR>
Pile-On Cue
Description: This command causes the Light Cue Pro to play a cue simultaneously
with other cues currently playing, like a lighting console would do when it does a
“pile-on” of cues. Up to 6 cues may be piled-on at one time. Each of the 512 channel
values of each cue that is playing is compared against the corresponding channel in
the other playing cues, and the highest value is output.
Command bytes:nnnUuPO<CR>
nnn – the Cue number to play
u – the Universe number. Use * for all.
Message Response:R<CR>
Comments: When the end of a piled-on cue is reached, the last look of the cue is held
and used in the comparison of other piled-on cues, playing or not.
Example:"001U2PO" <CR> Pile-on cue number 1 on Universe 2
“3U4PO”<CR>Pile-on cue number 3 on Universe 4
Pile-On Cue and Loop at end
Description: This command is the same as the Pile-On Cue command above, except
that when the end of the cue is reached, it loops back to the first look and continues.
Command bytes:nnnUuLO<CR>
nnn – the Cue number to play
u – the Universe number. Use * for all.
Message Response:R<CR>
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Summary of Contents for LightCue
Page 1: ...LightCue With Ethernet DMX Recorder User Guide...
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Page 5: ...LightCue DMX Recorder User Guide 7 20 2012 With Ethernet...
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Page 17: ...LightCue at a Glance 9...
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