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Chapter 2
Record channels 1-512 on universe1, no other universes:
|1-512|0|0|0|"myCueName"RR<CR>
Record channels 1-12,81 and 89 on universe2, channel 41 on universe 3 to cue
name "myCueName":
|0|1-12,81,89|41|0|"myCueName"RR<CR>
Play
Description: This command causes the Light Cue Pro to play a cue. When in HTP
mode, each of the 512 channel values of each cue that is playing is compared against
the corresponding channel in the other playing cues, and the highest value is output.
WHen in LTP mode, the last played cue is played.
Command bytes:nnnUuPL<CR>
nnn – the Cue number to play
u – the Universe number. Use * for all.
Message Response:R<CR>
Comments: When the end of a piled-on cue is reached, the last look of the cue is held
and used in the comparison of other piled-on cues, playing or not.
Example:"001U2PO" <CR> Pile-on cue number 1 on Universe 2
“3U4PO”<CR>Pile-on cue number 3 on Universe 4
Chase Play
Description: This command causes the Light Cue Pro to play the cue specified start-
ing at the SMPTE time specified and “jam-syncing" (following incoming timecode for-
ward or backwards) from that point in time.
Command bytes:ohomosofhhmmssffnnnUuCP<CR>
ohomosof - the starting SMPTE time of hours, minutes, seconds, and frames.
(optional)
hhmmssff - the crossfade time in hours, minutes, seconds, and frames. (optional)
nnn – the Cue number to play (optional – can use previously searched instead)
u – the Universe number. Use * for all.
Message Response:R<CR>
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Summary of Contents for LightCue
Page 1: ...LightCue With Ethernet DMX Recorder User Guide...
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Page 5: ...LightCue DMX Recorder User Guide 7 20 2012 With Ethernet...
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Page 17: ...LightCue at a Glance 9...
Page 18: ...Chapter 1 10...
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