
Section 3: Recording sequences
69
3.11 The AUTO PUNCH key
The auto punch function, when set to
ON,
enables
OVERDUB
or
RECORD
modes to be automatically entered and exited at preset times while
playing. This can be very useful when it is desired to execute a very tight
punch-in and there isn't enough time to get from the console keys to the
keyboard to play the new notes after the punch-in. The AUTO
PUNCH
function punches in automatically for you, allowing you to concentrate on
playing the new part. Pressing AUTO
PUNCH
displays the following screen:
The following is a detailed description of each of the fields and the single
soft key:
• The
ON/OFF
field:
This field is used to select whether the AUTO
PUNCH
function is ON
or
OFF.
If set to on, the AUTO
PUNCH
light goes on.
• The AUTO
PUNCH IN
and AUTO
PUNCH OUT
fields:
These two fields are used to specify the locations within the sequence at
which the punch-in and punch-out will occur. To enter a number into either
of these two fields, type the bar number, a period, the beat number, a
period, and the clock number, then
ENTER.
If the number you wish to
enter is at the start of a bar, simply enter the bar number followed by
ENTER,
and the beat and clock numbers will automatically be reset.
• The LAST
PUNCH
IN and LAST
PUNCH OUT
fields:
These two fields are indicators only - they cannot be manually changed.
They are used to indicate the exact locations of the punchin and punch-out
which was last performed manually .
• The <Use last> soft key:
Pressing this soft key causes the contents of the LAST
PUNCH
IN/OUT
fields to be copied into the AUTO
PUNCH
IN/OUT fields. This is useful
when you want to repeat the last manual punch using the AUTO
PUNCH
function.
Summary of Contents for MPC 60
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Page 2: ......
Page 9: ...Section 1 Introduction ...
Page 12: ......
Page 13: ...Section 2 The Basics ...
Page 32: ......
Page 33: ...Section 3 Recording Sequences ...
Page 82: ......
Page 83: ...Section 4 Editing Sequences ...
Page 114: ......
Page 115: ...Section 5 Song Mode ...
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Page 123: ...Section 6 Sampling and Editing Drum Sounds The SOUNDS key ...
Page 153: ...Section 7 Saving to and loading from disk ...
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Page 175: ...Section 8 Syncing to tape and other devices ...
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Page 197: ...Section 9 Midi Functions ...
Page 213: ...SECTION 10 APPENDEX ...
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Page 221: ...SECTION 11 INDEX ...
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