
138
• The
FADEOUT(MSECS)
field:
This field sets the amount of time over which the sound fades down to
silence at its end, measured in milliseconds. This is different than common
"initial decay" or "release" envelope parameters since the decay will always
end exactly at the end of the sample, this setting actually sets the position
within the sound at which the decay will begin. This field is identical to the
field of the same name in the
SAMPLE NEW SOUND
screen.
• The
VEL>START(MS)
field:
This field allows the incoming note velocity to modulate the start address of
the sound. This is very useful for simulating dynamics on drums because a
drum sound played from a position after its start sounds very much like the
same drum played softly. The contents of this field sets the maximum time
(in milliseconds) which will be added to the contents of the
START
field. If
the incoming velocity is 1, the entire contents of this field is added to the
START
field, causing the sound to start playing from a position after its
initial attack; if the incoming velocity is 127, nothing is added to the
START
field, causing a faster attack time; and for velocities between l and 127, a
proportional amount of the contents of this field is added to the
START
field.
• The
VEL>ATTACK(MS)
field:
This field allows the incoming note velocity to modulate the attack time of
the sound. This is very useful for simulating dynamics on drums because a
drum sound played with a soft attack time sounds very much like the same
drum played softly. The contents of the field sets the maximum time (in
milliseconds) which will be added to the
ATTACK
field. If the incoming
velocity is 1, the entire contents of this field is added to the
ATTACK
field,
causing a slower attack time; if the incoming velocity is 127, nothing is added
to the
ATTACK
field, causing a faster attack time; and for velocities between
1 and 127, a proportional amount of the contents of this field is added to the
ATTACK
field.
NOTE:
The
ATTACK, FADEOUT, VEL>START,
and
VEL>ATTACK
fields have maximum values which depend on the value of the sample
length and the values set in the other fields.
• The
VEL>VOL(0-100)
field:
This field allows the incoming note velocity to modulate the volume level of
the sound.
A
maximum setting of 100 is normal and produces full control
of volume by the incoming note velocity setting. At the other extreme, a
setting of 0 will cause the drum to play at full volume regardless of the note
velocity.
NOTE: All
of the parameters in the
EDIT
A
SOUND
screens are
saved with the individual sound file except the
DOUBLE PLAY
parameters, which are saved within
SET
files.
Summary of Contents for MPC 60
Page 1: ......
Page 2: ......
Page 9: ...Section 1 Introduction ...
Page 12: ......
Page 13: ...Section 2 The Basics ...
Page 32: ......
Page 33: ...Section 3 Recording Sequences ...
Page 82: ......
Page 83: ...Section 4 Editing Sequences ...
Page 114: ......
Page 115: ...Section 5 Song Mode ...
Page 122: ......
Page 123: ...Section 6 Sampling and Editing Drum Sounds The SOUNDS key ...
Page 153: ...Section 7 Saving to and loading from disk ...
Page 174: ......
Page 175: ...Section 8 Syncing to tape and other devices ...
Page 196: ......
Page 197: ...Section 9 Midi Functions ...
Page 213: ...SECTION 10 APPENDEX ...
Page 220: ......
Page 221: ...SECTION 11 INDEX ...
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