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Split Left/Right Delay:
This stereo delay allows you to set the left and right delay times independently.
Unlike the other delays, it does not allow for tempo synchronization.
A. Left Delay Time
This is the amount of time that the left-channel delay waits before regenerating the sound.
Range: 1 ms – 340 ms
B. Regeneration Percentage
This is the volume of every regeneration relative to the volume of the regeneration that preceded
it. At zero, a "slapback" effect occurs–the original signal is repeated just once.
Range: 0 – 100%
C. Brightness
As the delayed signal decays over time, it is often advantageous to "darken" the sound by
progressively removing more and more high frequencies with each regeneration. 100%
represents no reduction in brightness.
Range: 0 – 100%
D. Right Delay Time
This is the amount of time that the left-channel delay waits before regenerating the sound.
Range: 1 ms – 340 ms
Hall Reverb:
Reverberation simulates acoustic spaces, providing a dense set of echoes similar to
those generated by a room's walls, floor, and ceiling.
Hall reverb simulates the reverb of a concert hall (which you can think of as an extremely large room).
A. Diffusion
The higher the diffusion, the more "washy" and indistinct the reverberated sound will be.
Range: 0 – 100%
B. Decay
This percentage represents how quickly the reverb decays over time. Lower values equate to
faster decay.
Range: 0 – 100%
C. Brightness
As the reverberation decays over time, it is often advantageous to "darken" the sound by
progressively removing more and more high frequencies with each regeneration. 100%
represents no reduction in brightness.
Range: 0 – 100%
D. Color
This parameter adds harmonic content for a richer sound.
Range: 1 ms – 340 ms
Plate Reverb:
This reverb algorithm mimics the behavior of plate reverb units. A plate reverb is a large
(roughly 3 foot x 6 foot) and thin (roughly 1/64th inch) steel sheet, with a driver attached at its center to
vibrate it and contact microphones attached further away to pick up the resulting vibration.
Plate reverb is the classic reverb sound heard on recordings up until the early 1980's, when digital
reverbs hit the scene.
The parameters for the plate reverb are the same as those for the hall reverb.
Room Reverb:
This reverb is very much like hall reverb, but it emulates a smaller space.
Again, the parameters for this reverb are identical to those for the hall and plate reverbs.
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