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ADOBE AFTER EFFECTS 7.0
User Guide
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if it were screened. This is useful for adding highlights to an image. If the blend color is darker than 50% gray, the
underlying color is darkened, as if it were multiplied. This is useful for adding shadows to an image. Painting with
pure black or white results in pure black or white.
Linear Light
Burns or dodges the colors by decreasing or increasing the brightness, depending on the blend color. If
the blend color (light source) is lighter than 50% gray, the underlying color is lightened by increasing the brightness.
If the blend color is darker than 50% gray, the underlying color is darkened by decreasing the brightness.
Vivid Light
Burns or dodges the colors by increasing or decreasing the contrast, depending on the blend color. If the
blend color (light source) is lighter than 50% gray, the underlying color is lightened by decreasing the contrast. If the
blend color is darker than 50% gray, the underlying color is darkened by increasing the contrast.
Pin Light
Replaces the colors, depending on the blend color. If the blend color (light source) is lighter than 50% gray,
pixels darker than the blend color are replaced, and pixels lighter than the blend color do not change. If the blend
color is darker than 50% gray, pixels lighter than the blend color are replaced, and pixels darker than the blend color
do not change. This is useful for adding special effects to an image.
Hard Mix
Enhances the contrast of the underlying layer through the use of a mask on the source layer. The mask size
determines the contrasted area; the inverted source layer determines the center of the contrasted area.
Difference
Looks at the color information in each channel and subtracts either the blend color from the underlying
color or the underlying color from the blend color, depending on which has the greater brightness value. Painting
with white inverts the underlying color values; painting with black produces no change.
Exclusion
Creates a result similar to but lower in contrast than the Difference mode. Painting with white inverts the
underlying color values. Painting with black produces no change.
Hue
Creates a result color with the luminance and saturation of the underlying color and the hue of the blend color.
Saturation
Creates a result color with the luminance and hue of the underlying color and the saturation of the blend
color. Painting with this mode in an area with no saturation (gray) causes no change.
Color
Creates a result color with the luminance of the underlying color and the hue and saturation of the blend color.
This preserves the gray levels in the image and is useful for coloring monochrome images and for tinting color
images.
Luminosity
Creates a result color with the hue and saturation of the underlying color and the luminance of the blend
color. This mode creates an inverse result from that of the Color mode.
Silhouette Luma
Creates transparency in painted areas of the layer, allowing you to see underlying layers or
background. The luminance value of the blend color determines opacity in the result color. Painting with pure white
creates 0% opacity. Painting with pure black produces no change.
To specify transform properties for a paint stroke
You can specify transform properties of a paint stroke in the Timeline panel to set its position, scale, opacity, and
angle of rotation. Transform properties alter the paint stroke using the paint stroke’s anchor point as its center.
1
Click the triangle next to Effects to expand the effects properties for the layer.
2
Click the triangle next to Paint to expand the Paint properties for the layer.
3
Click the triangle next to the paint stroke (for example, Brush 1) to expand the stroke properties.
4
Click the triangle next to Transform to expand the Transform properties.
5
Specify the Anchor Point, Position, Scale, Rotation, or Opacity property by dragging or entering values.
Summary of Contents for AFTER EFFECTS 7.0
Page 1: ...Chapter 1 User Guide...