ADOBE DIRECTOR 11.0
User Guide
389
texture Render
Format
get
and
set
A four-digit integer identifying the pixel format
used for textures on the 3D hardware accelerator
card. Adjust this to improved color fidelity or to fit
more textures on the card. You can fit twice as
many 16-bit textures as 32-bit textures in the same
space. If a movie tries to use more textures than
will fit on a card at a single time, Director switches
to software rendering.
Possible values are as follows:
#rgba8888
: one byte for red, green, blue, and
alpha.
#rgba8880
: same as above, without alpha
opacity.
#rgba5650
: 16-bit color with no alpha; 5 bits for
red, 6 for green, 5 for blue.
#rgba5550
: 16-bit color with no alpha; 5 bits each
for red, green, and blue.
#rgba5551
: 5 bits each for red, green, and blue; 1
bit for alpha.
#rgba4444
: 4 bits each for red, green, blue, and
alpha.
#rgba5551
depthBuffer
Depth
get
and
set
Either 16 or 24, depending on the hardware card.
Controls the precision of the hardware
depth buffer.
None
colorBuffer
Depth
get
Either 16 or 32, depending on the hardware card.
Controls the precision of the hardware
output buffer.
None
getHardware
Info()
get
Returns any property list of the specifics of the
hardware card on the client’s machine.
A property list with the following entries:
#present
:
TRUE (1)
if the card is present;
FALSE (0)
if the card is absent.
#vendor:
the vendor name as a string, with a
value of
Unknown
if the name can’t be deter-
mined.
#model:
the name of the model of the hardware
card, as a string.
#maxTextureSize[
maxWidth, maxHeight
]
:
maximum height and width of textures. Textures
are reduced in size if they exceed these maxi-
mums.
#supportedTexturePixelFormat
: texture
pixel formats supported by card.
#textureUnits
: number of texture units the
card has.
#depthBufferRange
: list of bit-depth resolu-
tions available.
#colorBufferRange
: list of bit-depth resolu-
tions.
Property
Access
Description
Default