ADOBE DIRECTOR 11.0
User Guide
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To edit a pattern, select Custom. Custom is an editable copy of the Standard palette set.
3
Select the pattern to edit or use the Copy and Paste buttons to move an existing pattern to one of the empty tile
positions.
4
Use any of the following methods to edit the pattern:
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Click the magnified image of the pattern. Click a blank pixel to fill it, and click a filled pixel to make it blank.
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Click the right, left, up, and down arrows to move the pattern one pixel in any direction.
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Click the Black and White square to reverse the colors of the pattern (for example, black becomes white, and
white becomes black).
Creating a custom tile
Custom tiles provide an effective way of filling a large area with interesting content without using much memory or
increasing the download time. They are especially useful for large movies on the web. A custom tile uses the same
amount of memory no matter what size area it fills.
1
Create a bitmap cast member to use as a tile, and display it in the Paint window.
2
Click the pattern box in the Paint window, and select Tile Setting from the bottom of the Patterns menu.
3
Click an existing tile position to edit.
The existing tiles appear next to the Edit label. You must replace one of the built-in tiles to create a new one. To
restore the built-in tile for any tile position, select it, and click Built-in.
4
Click Cast Member.
The cast member appears in the box at the lower left. The box at the right shows how the image appears when it
is tiled. The dotted rectangle inside the cast member image shows the area of the tile.
To select a different cast member for the tile, use the arrow buttons to the right of the Cast Member button to
move through the movie’s cast members.
5
Drag the dotted rectangle to the area of the cast member you want tiled.
6
Use the Width and Height controls to specify the size of the tile.
The new tile appears in the tile position you selected. Use it in the Paint window or from the Tool palette to fill
shapes.
Using Paint window inks
Use Paint window inks to create color effects for bitmap cast members. Paint window inks are different from sprite
inks, which affect entire sprites and don’t change cast members.