Helpful tips
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User Manual - page 59
Issue 1.1
10 Helpful Tips
10.1 How to insert or remove an accessory
Inserting or removing an accessory needs to be done correctly.
Inserting or removing in a wrong way can damage the
WARP
and/or the
accessory.
Several types of actions are required
- you must teach
WARP
about the presence (none / gobo+iris / gobo+gobo).
- you must physically insert (or remove) the accessory
In the personality, in the local menus and on the webpage, iris and the gobo are treated as
separate functions (although they are part of one mechanical unit).
10.1.1 Convention
The standard
WARP/M
personality sets
the front accessory slot to Iris and the rear
accessory slot to Gobo
. In case two gobos are used, the rear accessory slot will be Gobo
No. 2.
10.1.2 How to insert the iris / gobo holder
First you must set both accessory rings to the
insert position.
This is the equivalent of the
‘click’ positions for the manual
WARP
.
This can be achieved in different ways.
- OR: use the CHNG function
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- OR: use the DMX console and set the DMX value to zero (for Gobo as well as for
Iris).
It might be useful to create a suitable ‘home position’ in your console.
- OR: use the local menu:
SLOT Enter FRNT Enter will automatically position both rings in the insert position;
then select the proper setting.
Repeat this for SLOT Enter REAR Enter.
Then insert the holder. Squeeze the two 'handles' towards each other to release the locking
mechanism, and insert the holder. Secure the holder’s safety cable.
Set
WARP
online if necessary or reconnect the data cables if necessary.
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See Menu Functions Local Display