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Chapter 1
17
Item (NB Cont.)
Specification
Features
•
Support for GDI extensions:
•
In Windows XP and Windows Vista: Alpha BLT, Transparent BLT, and
Gradient Fill.
•
In Windows 7: Alpha BLT, Transparent BLT, Color Fill BLT, Stretch
BLT, and Clear Type BLT.
•
Hardware cursor (up to 64x64x32bpp), with alpha channel for direct
support of Windows XP, Windows Vista andWindows 7 alpha cursor.
•
3D Acceleration Features
•
Fully DirectX 10.1 compliant, including full speed 32-bit floating point
per component operations
•
Shader Model 4.1 geometry and pixel support in a unified shader
architecture:
•
Full speed 32-bit floating point processing per component.
•
High dynamic range rendering with floating point blending, texture
filtering and anti-aliasing support.
•
High performance dynamic range computations
•
Full anti-aliasing on render surfaces up to and including 128-bit
floating point formats.
•
Support for OpenGLR 2.0
•
Anti-Aliasing Filtering:
•
2x/4x/8x modes.
•
Sparse multi-sample algorithm with gamma correction, programmable
sample patterns, and centroid sampling.
•
Temporal anti-aliasing.
•
Adaptive anti-aliasing mode.
•
Lossless color compression (up to 8:1) at all resolutions, up to and
including widescreen HDTV.
•
Anisotropic Filtering:
•
2x/4x/8x/16x modes
•
Up to 128-tap texture filtering.
•
Adaptive algorithm with performance (bi-linear) and quality (tri-linear)
options.
•
Improved quality mode due to improved subpixel precision, higher
precision LOD computations, and rotationally invariant LOD
computations.
•
Advanced Texture Compression (3Dc+. ):
•
High quality 4:1 compression for normal maps and luminance maps.
•
Works with any single-channel or two-channel data format.
•
HW support to overcome "Small batch" issues in CPU limited
applications.
•
3D resources virtualized to a 32-bit addressing space, for support of
large numbers of render targets and textures.
•
New vertex cache and vertex fetch design, to increase vertex
throughput from previous generations.
•
Full support of 64-bit and 128-bit textures and surfaces, which can be
4x to 8x faster than previous generation of HW.
•
Up to 8K x 8K textures, including 128 bpp texture are supported.
Summary of Contents for Aspire one 521 Series
Page 6: ...VI ...
Page 10: ...X Table of Contents ...
Page 49: ...Chapter 2 39 5 Flash is complete when the message Flash programming complete displays ...
Page 67: ...Chapter 3 57 5 Pull the WLAN module out and away ...
Page 69: ...Chapter 3 59 5 Pull the 3Gmodule out and away ...
Page 73: ...Chapter 3 63 4 Detach the keyboard FPC a Unlock the FPC b Pull the keyboard away a b ...
Page 86: ...76 Chapter 3 4 Lift the speakers clear of the lower cover ...
Page 101: ...Chapter 3 91 3 Secure the speaker cable using a strip of adhesive tape ...
Page 105: ...Chapter 3 95 4 Place the LVDS cable in the hinge channel as shown ...
Page 120: ...110 Chapter 3 ...
Page 136: ...126 Chapter 4 ...
Page 137: ...Chapter 5 127 Jumper and Connector Locations Mainboard Top View Chapter 5 ...
Page 138: ...128 Chapter 5 Mainboard Bottom View CN12 HDMI ...
Page 140: ...130 Chapter 5 ...
Page 142: ...132 Chapter 6 Main Assembly Item Description Part Number 1 2 3 4 5 6 ...
Page 149: ...Appendix A 139 Model Definition and Configuration Appendix A ...
Page 172: ...162 Appendix B ...
Page 174: ...164 ...
Page 177: ...167 Index ...