Programming the Memory
The memories in the Lightmaster XL are
arranged in 9 pages, each of 12 memories. This
provides an easy way of recording up to 108
scenes which would otherwise have to be set up
manually on the Presets. Any scene may be
previewed (indicated on the Preview lights)
before it is transferred to the outputs.
Programming
In Program mode, the scene to be recorded is set
up on the desk outputs. Usually the faders of
Preset A are used, but the output of any static
memory including a scene from a Sequence
Memory may be used. Any number of channels
at any level may be assigned to each memory.
To program, select the Memory Page using the
+/- buttons, then press the appropriate Memory
Flash/Preview button to select the memory you
wish to program. Observe the appropriate
Preview light flashing and the Program light
flashing also. Press the Program button to record
the scene. If there is channel information in a
memory, this will be shown on the Preview lights
when that memory is selected.
Programming Controls
PAGE + / - :
Selects Memory Page to be programmed.
PROGRAM:
Transfers levels currently output to memory.
MASTER A:
Sets maximum channel level within memory.
PRESET A:
Sets individual channel levels for programming.
FLASH / PREVIEW BUTTONS:
Selects one of the twelve memories, on the
currant Page, to be programmed.
MEMORY CONTROL:
The three lights above show whether the numeric
display is showing the memory Page, the DMX
Channel, or MIDI information.
NOTES
*
Basis of Operation
In Program, the scene that is being output is recorded.
*
‘Ch’ in Page display
This indicates “Channels”. ‘Ch’ is a preprogrammed memory
with Channel 1 permanently assigned to Memory Master 1,
Channel 2 to Memory Master 2 and so on. These memories
can be used to replicate two preset operation or to easily
provide the facility of fading, flashing or soloing a single
channel. If page ‘Ch’ is previewed, the display changes to
‘PC’. Programmable memory pages are numbered 1 to 9.
There is more about ‘Ch’ on page 22.
*
Error Messages
These are listed on page 25.
*
Memory Master Faders
Used for outputting a previously memorised scene.
*
Recording of Output
When the Programing a memory the state of the outputs are
recorded. If one or more Memory Masters ( for example)
are outputting the complete resultant scene is recorded.
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Programming the Memory
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