Effects Section Programming
The effects section can hold 9 sequential
memories, each having up to 99 steps (subject to
a combined total of 250 steps), and 1 audio
effect.
Each sequential effect may be run manually (with
or without a Fade Time) using the Go button
and/or automatically by the three drives available:
Bass, Varispeed, and Autochase. In Run mode
the Speed and Attack of the sequence may be
varied as required.
The audio effect consists of four programmable
scenes, the intensity of each scene being
modulated by a sound frequency band.
Effects Programming
An effect is a set of up to 99 level memories,
each of which is called a step. Thus any number
of channels, at any level, may be recorded as
one step.
Steps are usually programmed using Preset A .
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Audio Effect Programming
The audio effect is a set of four audio memories.
There are two types of audio effect available:
Sound to Light or Ripplesound.
For Sound to Light, the overall level of each
audio memory in the set is modulated according
to the sound level in four harmonic bands (Bass,
Low Mid, High Mid, Treble).
For Ripplesound, as the sound level increases,
the level of audio memory A1 is increased to
100% first, followed by A2 being increased to
100% until at maximum sound level A4 is at
100%. This effect is very complex and
spectacular. It is worth trying with channels 1 to 3
at 100% on A1, 3 to 6 on A2 and so on.
Any number of channels at any level may be
recorded into any audio memory.
The audio memories are usually programmed
using the A Preset or may be copied from the
Memory Masters.
Programming controls
SE / - :
Selects an effect. In Program, both pressed selects
Sequence “A”. Repeated pressing of + cycles the
Sequence display through the 9 sequences followed
by the Audio Effect (displayed as ‘A’).
PRESET A:
Sets individual channel levels for programming.
PROGRAM:
Records all Output levels at once as an effects
memory.
ADD STEP:
Advances step number or audio memory number for
programming.
DELETE STEP:
Deletes displayed step number from sequence.
GO:
Steps through a stopped effect sequence. In Program,
cycles through the audio memory to be programmed.
FLASH / PREVIEW:
Enables previewing and programming of the effects.
Effects Section Programming
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