© 1985 ASCII CORP. / NIPPON GAKKI CO.
Page 55 of 108
© 2010-2015 Eugeny Brychkov
3.8. GRAPHIC6 (G6) mode
Characteristics
Bit-mapped Graphics mode
Screen size (w*h)
512 * 192 pixels if LN bit of R#9 set to 0
512 * 212 pixels if LN bit of R#9 set to 1
Pattern colors
16 colors out of 512 (per screen)
Sprite mode
Sprite mode 2
VRAM area per screen
64K bytes
Controls
Graphics
VRAM pattern name table
Background color code
Low-order four bits of R#7
Sprites
VRAM sprite attribute table
VRAM sprite pattern table
Mode flags
Bit
M5 (R#0) M4 (R#0) M3 (R#0) M2 (R#1) M1 (R#1)
Value
1 0 1 0 0
MSX system default values
BASIC SCREEN
number
Pattern layout
(bitmap)
Sprite patterns
Sprite
attributes
Sprite colors
7
00000h … 0D3FFh
0F000h …
0F7FFh
0FA00 …
0FA7Fh
0F800h …
0F9FFh