© 1985 ASCII CORP. / NIPPON GAKKI CO.
Page 45 of 108
© 2010-2015 Eugeny Brychkov
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2040
1 1 1 1 0 0 0 0 2040
2041
1 1 1 1 0 0 0 0 2041
2042
1 1 1 1 0 0 0 0 2042
2043
1 1 1 1 0 0 0 0 2043
2044
1 1 1 1 0 0 0 0 2044
2045
1 1 1 1 0 0 0 0 2045
2046
1 1 1 1 0 0 0 0 2046
2047
Pattern
number
255
(PN255)
1 1 1 1 0 0 0 0 2047
Color 1
Color 0
3.5.3. Color table settings
Table start address is set in registers R#3 and R#10.
MSB
7 6 5 4 3 2 1 0
LSB
R#3
A13 1 1 1 1 1 1 1
R#10
0 0 0 0 0 A16
A15
A14
Color table base
address
registers
3.5.4. Color register settings
You can set color of the margin of the screen (backdrop color) specifying BD3…BD0
bits in register R#7. Note that bits TC3…TC0 of R#7 are ignored.
3.5.5. Sprite settings
Set the start address of the sprite attribute table in registers R#5 and R#11; set start
address of the sprite pattern generator table in register R#6. For details about sprites in
GRAPHIC2 mode, please refer to section “Sprite mode 1”; for details about sprites in
GRAPHIC3 mode, please refer to section “Sprite mode 2”