© 1985 ASCII CORP. / NIPPON GAKKI CO.
Page 36 of 108
© 2010-2015 Eugeny Brychkov
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3.3.3. Color register settings
You can set color of the margin of the screen (backdrop color) specifying BD3…BD0
bits in register R#7. Note that bits TC3…TC0 of R#7 are ignored.
3.3.4. Sprite settings
Set the start address of the sprite attribute table in registers R#5 and R#11; set start
address of the sprite pattern generator table in register R#6. For details about sprites
please refer to section “Sprite mode 1”.