© 1985 ASCII CORP. / NIPPON GAKKI CO.
Page 24 of 108
© 2010-2015 Eugeny Brychkov
MSB
7 6 5 4 3 2 1 0
LSB
S#3
X7 X6 X5 X4 X3 X2 X1 X0
Column register
low
S#4
1 1 1 1 1 1 1 X8
Column register
high
S#5
Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0
Row register
low
S#6
1 1 1 1 1 1 Y9 Y8
Row register
high
The above registers S#3…S#6 contain coordinate information about collision location
of the sprites, or location of light pen, or relative movement of the mouse.
MSB
7 6 5 4 3 2 1 0
LSB
S#7
C7 C6 C5 C4 C3 C2 C1 C0 Color
register
This color register is used when executing commands “POINT” and “VRAM to CPU”
and contains VRAM data.
MSB
7 6 5 4 3 2 1 0
LSB
S#8
BX7 BX6 BX5 BX4 BX3 BX2 BX1 BX0
Coded color X
register low
S#9
1 1 1 1 1 1 1 BX8
Coded color X
register high
When the search command is executed and coded color had been detected (see R#2),
this register contains its X coordinate.