Reference Manual
Reference
62
Name
Play Mode
Arpeggio
Controller
Filter/EG
3 Band EQ
HPF Cutoff (High Pass Filter Cutoff Frequency)
Determines the Cutoff Frequency of the High Pass Filter. Higher values result in a more pronounced effect. This can be
used in combination with the cutoff frequency parameter to add further character to the sound.
Settings:
0 – 255
Level
Determines the output level of the Drum Key.
Settings:
0 – 127
Velocity Sens (Velocity Sensitivity)
Determines how the output level of the Drum Key responds to velocity. Positive settings will cause the output level to rise
the harder you play the keyboard. A setting of 0 will cause the output level not to change. Negative settings will cause
the output level to rise the more softly you play the keyboard.
Settings:
-64 – +0 – +63
Pan
Adjusts the stereo pan position of the sound.
Settings:
L63 (far left) – C (center) – R63 (far right)
Alternate Pan
Determines the amount by which the sound is panned alternately left and right for each note you press, assuming the
pan position parameter above is set to center. Higher values increase the width of the Pan range.
Settings:
L64 – C – R63
Random Pan
Determines the amount by which the sound of the selected Drum Key is panned randomly left and right for each note
you press. The Pan setting (above) is used as the Center Pan position.
Settings:
0 – 127
Time
Determines the Amplitude EG transition time. A higher value results in a longer time until reaching the next level.
Settings:
Attack (Attack Time), Decay 1 (Decay 1 Time): 0 – 127, Decay 2 (Decay 2 Time): 0 – 126, hold
Level
Determines the Level settings for the Amplitude EG.
Settings:
0 – 127
From this display, you can set the EQ parameters for each Drum Key. This is the same as in Normal Voice Common Edit.
See
.
AMP Level/Pan (Amplitude Level/Pan)
AEG (Amplitude EG)
Attack (Attack Time)
Determines how long it takes for the sound to reach full volume (Attack Level) when a note is pressed.
Decay 1 (Decay 1 Time)
Determines how long it takes for the sound to fall from the Attack Level to the Decay1 Level after the note is
pressed.
Decay 2 (Decay 2 Time)
Determines how quickly the sound decays from the Decay1 Level to silence after the note is released.
Decay 1 (Decay 1 Level)
Determines the level which the Amplitude EG level reaches from the Attack Level after the Decay1 time elapses.
EQ