About Machine Control (MMC & P2)
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DM2000 Version 2—Owner’s Manual
post-roll time. The pre-roll and post-roll times can be specified on the Locate Memory page
(see page 260). If a button is pressed while the machine is stopped, the stored position is
located. If a button is pressed while the machine is playing, the stored position is located and
then playback continues from that position.
[IN] & [OUT] buttons
These buttons are used to set and to locate the in and out points. These points can be set on
the Locate Memory page (see page 260). To set a point on-the-fly, while holding down the
[SET] button, press the [IN] or [OUT] button. The DM2000 must be receiving timecode
in order to do this. Once set, the stored position can be located by pressing the correspond-
ing button. If the button is pressed while the machine is stopped, the stored position is
located. If the button is pressed while the machine is playing, the stored position is located
and then playback continues from that position. If the [AUDITION] button indicator is lit,
playback starts when a point is located.
[SET] button
This button is used in conjunction with the LOCATE MEMORY [1–8], [IN], [OUT], and
[RETURN TO ZERO] buttons to set the locate points.
[RETURN TO ZERO] button
This button is used to set and to locate the return to zero point. This point can be set on the
Locate Memory page (see page 260). To set it on-the-fly, while holding down the [SET] but-
ton, press the [RETURN TO ZERO] button. The DM2000 must be receiving timecode in
order to do this. Once set, the stored position can be located by pressing the [RETURN TO
ZERO] button. If the button is pressed while the machine is stopped, the stored position is
located. If the button is pressed while the machine is playing, the stored position is located
and then playback continues from that position.
[ONLINE] button
This button is used to switch the external machines online and offline. Its indicator lights
up when machines are online. Essentially, this turns the machine’s chase function on and
off. This function can be enabled and disabled for individual machines on the Machine
Configuration page (see page 256).
When chase is on, the machine automatically chases its specified timecode source, and the
following DM2000 controls are ineffective: transport, [SHUTTLE], [SCRUB], [PRE],
[POST], [IN], [OUT], [RETURN TO ZERO], [LOOP], and [QUICK PUNCH].
[LOOP] button
This button is used to turn loop playback on and off, in which playback cycles between the
pre-roll and post-roll points. Its indicator lights up when loop playback is on. If Loop play-
back is turned on during playback, loop playback will not start until the post-roll point is
reached.
This button is mutually exclusive with the [QUICK PUNCH], [SHUTTLE], and [SCRUB]
buttons.
[QUICK PUNCH] button
This button is used to turn quick punch (also known as auto punch) on and off. Its indica-
tor lights up when quick punch is on.
This button is mutually exclusive with the [LOOP], [SHUTTLE], and [SCRUB] buttons.
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When the [QUICK PUNCH] button indicator is lit, pressing the [PLAY] button will locate
to the pre-roll point and start playback. At the post-roll point, the machine will stop play-
back, locate the pre-roll point, and then stop.
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When the [QUICK PUNCH] button indicator is lit, pressing the [PLAY] and [REC] but-
tons together will locate to the pre-roll point and start playback. At the in point, the