EN - 41
Legend ‘70s
– User Manual
Modifying a Program
REVERB section
Reverb is a sum of the various acoustic reflections of a sound in a space. A great number of factors determine
the acoustic effects of a reverberation, such as the size and shape of the ambient, the material of which the
walls are made, and much more.
The
REVERB
menu contains the parameters of the REVERB section on the
main panel
To access this menu, enter the
EDIT PROGRAM
) place the cursor on the
REVERB
field, then
press the data entry dial, or hold down the reverb category knob for a short while (see point 3, page
).
Reverb types
There are several available reverb effects on
Legend ’70s
,
divided into categories, according to the type of
ambient or reverb device they simulate. To select a category, use the dedicated knob (see point 3, page
) or
access the
Category
parameter under the
REVERB
menu.
Each reverb category contains different variants, called types. To choose one, press the selection knob then
select the reverb type; alternatively, you can access the
Type
parameter under the
REVERB
menu.
The following table shows all the available reverb types:
Category
Type
Room
Small Room: reverb of a small room with highly absorbing walls.
Large Room: reverb of a large room with low sound absorption.
Hall
Small Hall: reverb of a small concert hall, with rather reflective walls
Medium Hall: reverb of a medium sized concert halls, with rather reflective walls.
Large Hall: reverb of a large concert hall, with highly reflective walls.
Stage
Stage1, Stage2: simulate the acoustics of a concert stage in a live context.
Plate
Medium Plate: reverb produced by the vibration of a medium sized plate.
Large Plate: reverb produced by the vibration of a large sized plate.
Spring
Spring 1, Spring 2: two variants simulating the spring reverb used in amplifiers during the '70s.
Tape
Tape 1, Tape 2: two variants simulating the reverb created by an analogic tape recorder and a
reverberation chamber.
Reverb parameters
Parameter name
Description
Switch
[FX ON]
Activate / deactivate effect.
Values:
OFF, ON
Time
Reverb duration.
Values:
between 0.0 and 10.0
High Damp
High frequencies attenuation time of the reverberated signal.
Values:
between 0.0 and 10.0
EQ Low Gain
Set the gain (positive value) or attenuation (negative values) of the low frequencies generated by
the effect.
Values:
between -12.0 and +12.0 dB
EQ High Gain
Set the gain (positive value) or attenuation (negative values) of the high frequencies generated by
the effect.
Values:
between -12.0 and +12.0 dB
Dry/Wet
[DRY/WET]
Balance between the effect's original input signal (
Dry/Wet
=0.0) and the effected signal
(
Dry/Wet
=10.0).
Values:
between 0.0 and 10.0
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