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8.6. Pattern
Function
A Pattern Function memorizes the path of the joystick controller
for an assigned time and relays the path exactly as it
memorized.
4 Patterns are available and a Maximum of 1200
communication commands can be stored in a pattern.
Set Pattern
Pattern can be created by one of following two methods.
Method 1) <Set Pattern> [Pattern NO.]
Pattern editing screen is displayed as below.
Movement by Joystick and preset movement can be
memorized in a pattern.
The total memory size is displayed in a progress bar.
To save the recording press
NEAR
, and to cancel press
the
FAR
key.
Method 2) OSD
Using OSD Menu: See the section “How to use OSD
Menu”.
Run Pattern
Method 1) <Run Pattern> [Pattern NO.]
ex) Run Pattern 2 : <Run Pattern> [2]
Method 2) <Go Preset> [Pattern NO.+130]
ex) Run Pattern 2: <Go Preset> [132]
Delete Pattern
To delete Pattern, use OSD menu.
Doc # INS 20Z704T-PZ10
Issue Date: 08/13/2009
Revision: B
Page 19 of 40