
Description
Command
Stop all of the custom controls that are
at hold from the Hold For Group event
for the same group. Only the custom
controls that used the Hold For Group
event, and are of the same group,
stop. For example, if you insert the
Hold For Group A command into two
custom controls and Hold For Group
B into another two custom controls,
the Stop Held Group A event will only
stop the first two (group A) custom
control. The remaining two (group B)
custom controls will remain holding
until the Run or Stop Held Group B
event is triggered.
Stop Held Group
Place an event in a custom control that
will stop all other running custom
controls, except the one the event is
in. This can be used to stop other
looping custom controls at a specific
point.
Stop All Other CC
Place an event in a custom control that
will stop a specific custom control. Use
the Bank and Macro knobs to select
specific custom control you want to
stop.
Stop Specific CC
Like a Pause CC, except the length of
time that the custom control is paused
is set as the result of the Pause
Equation. Refer to
on
page 89 for more information.
V Pause CC
Character Generators
Press
Insert Event
>
CG
.
Tip:
Press Show Keyboard to bring up a virtual keyboard on
the display. Only those custom controls that support text strings
as an input have the option of showing the keyboard.
Description
Command
Clear all graphics from the specified
layer, or all layers on the program
channel. Press Layer to select either
a specific layer (On), or all layers (Off).
Use the Layer knob to enter a specific
layer.
Clear
Description
Command
Trigger a macro on a character
generator. Enter the macro command
you want to run in the Macro Name
field (up to 62 characters). For
example, to open and execute a macro
on a Chyron, enter
Lyric.Open
name
. Additional
commands can be sent to the CG by
inserting another Execute Macro
event. You must insert a pause
between execute macro events in a
custom control to ensure that there is
enough time for each event to be
processed properly.
Execute Macro
Trigger a GPI input on the CG. Use the
keypad on the Global Memory module
to select the GPI you want to trigger.
GPI
Removed all templates for the
character generator rendering engine.
Init Clr
Initialize the character generator
rendering engine. This is useful for
speeding up the rendering of
templates.
Init
Load a page or template into the
Character Generator preview channel.
Use the keypad on the Global Memory
module to select the template and
layer you want. Press Change
Template to enter a new template,
and Layer to enter a new layer.
Load to Preview
Load a page or template into the
Character Generator program channel.
Use the keypad on the Global Memory
module to select the template and
layer you want. Press Change
Template to enter a new template,
and Layer to enter a new layer.
Load to Program
Play an animation on the character
generator.
Play
Change the name of the default profile
on Vizrt
®
. Enter the name of the profile
in the Macro field.
Profile
Load a page or template into the
Character Generator preview channel.
Use the keypad on the Global Memory
module to select the template and
layer you want. Press Change
Template to enter a new template,
and Layer to enter a new layer.
Read
Resume playing an animation that was
paused. Use the keypad on the Global
Memory module to select the layer you
want. Press Layer On and use the
Layer knob to enter a new layer.
Resume
Select the previous effect in the
sequence.
Seq Next
Select the next effect in the sequence.
Seq Prev
Ultrix Acuity Operation Manual (v10.1) — Custom Controls • 75
Содержание Ultrix Acuity
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