memory, place the desired memory number in the highlighted
selection block. Then press the
key. You can quickly change the
name, symbol, or coordinate data of any
memory this way.
3.432.1
Naming
As soon as a
memory location is selected by one of the methods
available
the STORE
directory, the
appears.
This display is used to select the various symbols
letters to
for the
and
screens. The name
can consist of up to 8 characters. Each character
the
prompt position is used to
designate that
on the Plotting display. A
typewriter styled character menu appears in the
lower left comer of the screen for selecting the
various characters or symbols for the name.
NAME
Use the
(down) or (left/) (right)
PRESS MENU TO RETURN
direction keys to position the block cursor over the
desired character. Press the
to insert the character ‘at the
blinking cursor location.
Repeat this operation, selecting characters or symbols and pressing the
key, until the name is completed. To leave a space, you may
press
the
to skip past a entry prompt or place the character cursor over
any blank space in the typewriter box and then press the
If you make a mistake, just position the blinking cursor over the incorrect
character with
key and re-type the correct character in its place.
If you want to bypass namingthe
until later,just press
key. In the meantime, this ‘unnamed”
will be designated by a
“diamond” shapped symbol on the plot screen.
Store
Once
is pressed on the
NAME screen, the display
changes to the STORE
screen so you can select the type of
coordinate data to enter.
OPERATION 84
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