How to direct the Parts of the Sirius to the two effects processors?
The Effects processors of the Sirius:
The Mixer-section offers you the possibility to direct the sound of a Part straight to one of the Sirius'
effects processors. To the left of the mixer-section control panel you can see a key marked FX1/FX2.
Press this key. It should now be lit. You can now individually set the Sound of each Part which is to
be sent to the effect processor FX1 using the mixer-controls. This is why this function is also called
FX-send. When you press the FX1/FX2-key a second time it will flash. The controls now refer to the
effect processor FX2. Now you can make the individual FX2 settings for each Part.
A further way to access the FX-sends can be found in the MIX menu of the currently selected part.
This is how you get to the MIX-menu: Press the EDIT-key next to the display and immediately after-
wards press the right-hand PAGE/BANK-key. You can now open the MIX-menu by pressing the F3-
key. Go to menu-page 5 of the MIX-menu using the PAGE/BANK-keys. Page 5 contains the FX1-send,
page 6 the FX2-send. In the display these pages look as follows:
This method is best suited to the final mix situation as you can also set all the other parameters rele-
vant to each Part such as Pan, Sound, and Volume with greater accuracy.
The effects can also be assigned to the VOCODER-signal. This can either be done via the Mixer-
section as you do with the Parts or you can set it in the Edit-vocoder menu.
The SIRIUS has two independently working effects processors. They are called FX1 and FX2. Each of
these processors has different reverb, echo and modulation effects available. Every Sirius-part can be
proportionally routed to the effects processors with the FX1/FX2-controls in the Mixer section. Both
Effects-processors can be used simultaneously with one effects-programme each.
The following listing shows you which effects programmes are available to you in the two effects pro-
cessors and what they do.
Here you can reconstruct small rooms ranging from a rehearsal room to a lounge.
With a short reverb time this effect will sound as if you played your instrument through a
metal tube. A long reverb time will suggest that you are in a big industrial hall.
Edit Mix T:Synt1
Edit Mix T:Synt2
<6> Fx2Send: 127
<5> Fx1Send: 127
CAUTION: Should you notice in the Mix-menu that instead of FX-send values you have three
dotted lines and that the VALUE-TEMPO-dial does not have any effect on determining these val-
ues, you should make sure of the following:
Is the currently selected Part set as an Analyse-or Carrier-signal for the Vocoder? If the setting
of the effects is more important to you than the Vocoder, you can change the routing of the
vocoder. First press the Analyse, then the Carrier-key in the vocoder-section. If one or more
Part-keys are lit, these parts are allocated to the Vocoder. Just press all the lit parts to turn off
the keys. After that the display in the MIX menu will show the proper values again for each part
you have deactivated, and you can adjust them once more with the VALUE/TEMPO-dial.
Reverb effects:
Room:
Metallic:
The Effects Processor FX1:
The Effects
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