Specifying a Look
61
FXDeko User’s Guide
•
underline
produces a shadow of the first underline above the shadow in
the Details list.
To next detail
Determines what this shadow will send to the detail immediately
below it in the Details list:
•
previous
sends whatever was sent to the shadow from the detail above
it.
•
this
sends the shadow only.
•
merged
sends the combination of the shadow and whatever was sent
to the shadow from the detail above it.
U
NDERLINE
To add or remove an underline:
1.
Select the text to change. If no text is selected, an underline is
added to or removed from the current style.
2.
Click the underline button on the text bar to toggle the underline on
or off.
This button controls only the first underline of a look.
To change the color of an underline:
1.
Select the text to change. If no text is selected, FXDeko applies
changes to the current style.
2.
Do one of the following:
•
Click the shader button next to the underline button on the text
bar (only for the first underline of a look).
•
Open the Style window (F6), select Look at the top of the Style
window, click on the appropriate underline detail, then click the
Shader button.
3.
In the Shader window, choose Color, Ramp, Texture, keyhole, or
CAP. Specify shader options as desired.
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