Switching/Blind Actuator
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4.1.3.2
Function : On/Off Delay
If the channel is switched off and a "1" is sent to the switching object then the switch-on delay time
starts. The switch-on takes place once the switch-on delay time has elapsed. If the channel is switched
on and a "0" is sent to the switching object then the switch-off delay time starts. The switch-off takes
place once the switch-off delay has elapsed. If while a delay time is running and if the inverse status is
sent then the delay time stops. There is then no switchover. If while a delay time is running the same
status is sent again then this has no effect on the current delay time.
Input logic “OR”:
If the switching object or the linking object is set to "1" then the channel is
switched on after the switch-on delay time. If both of objects are set to "0" then the channel is
switched off after the switch-off delay time.
Input logic “AND”:
If the switching object and the linking object is set to "1" then the channel
is switched on after the switch-on delay time. The update sequence of both objects is not
important. If one of objects is set to “0” then the channel is switched off after the switch-off
delay time.
Input logic “Lock”:
If the linking object is set to “1” then the channel is switched off after the
switch-off delay time. From now the channel can not be switched on as far as the linking object
is set to “0”. If the linking object is set to “0”, then the channel is switched on after the switch-
on delay time if the switch object is stil “1”. If the switch object is set to “0” while the channel
is on lock position, the channel will not be switched on after the linking object is set to “0”.
4.1.3.3
Function : Pulse
When the switch object is set to "1", then the channel is switched on for the duration of a pulse length.
If a "1" is sent again during this switch-on phase, then the channel remains switched-on and the pulse
time starts again. If the switch object is set to “0” during pulse time, the channel is switched off
immediately and the pulse time ends.
Input logic “Override”:
If the linking object is set to "1" then the channel is switched on
regardless of the switching object. From now on the channel can not be switched off until the
linking object is set to “0”. If the linking object is set to “1” during pulse time, the processing
pulse time is deleted.
Input logic “AND”:
If the switch object and the linking object is set to “1” at the same time,
then the channel is switched on for the duration of the pulse length. Update sequence is
important for the pulse function. For switching the channel on, first the linking object must be
set to “1” and after that the switch object can switch the channel on if it is set to “1”. For
switching the channel off the switch object must be set to “0” only. The channel is not switched
off by setting the linking object to “0” during the pulse length.