ADVANCED FEATURES
The Reverb Menu
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The Reverb Menu
The Reverb Effect is an electronic simulation of a room or building that is
acoustically reflective.
When a sound is made in a room or large building, there are sound
reflections from all directions. When a Reverb effect is applied, it is these
reflections of the sound that are being added.
Use the PERF / PROG / PAGE up/down buttons to scroll through the
Menu functions available - See table below.
Type (Menu Page 1)
Different types of rooms and halls have different acoustics, therefore dif-
ferent Reverb characteristics. The Reverb processor features six different
Reverb types. These range from a small room to a large hall.
Turn the PERF / PROG / DATA knob to experiment with different types of
Reverb, noting how different ‘rooms’ affect the acoustic properties of the
sound.
Decay Time (Menu Page 2)
This is the time it takes for the Reverb to die away after the original
sound has decayed. Very acoustically reflective rooms (like those with
metal or glass surfaces) tend to have long decay times and non reflective
rooms have short ones.
Wheel Level (Menu Page 3)
Sets how much movement of the Modulation wheel will introduce the
Reverb effect.
Reverb Menu
Page
Function
Display
Value
1
Type
REV Type
CHAMBER…G HALL
2
Decay Time
REV Decay Time
0…127
3
Wheel Level
REV Wheel Send
-64...63
Reverb Types
Display
Function
CHAMBER
Echo Chamber
S ROOM
Small Room
L ROOM
Large Room
S HALL
Small Hall
L HALL
Large Hall
G HALL
Grand Hall