COPYRIGHT
1995 MERIT INDUSTRIES, INC.
16
SCORPION™ 9000 MANUAL
PM17170C
day of the week are shown in the Player 1, 2 and 4
displays, respectively.
Use the ‘01 game button to select the “hour” field,
the ‘01 Equal button to select the “minutes” field and
the Shanghai/Baseball button to select the “day”
field. When one of these buttons is pressed an
indicator will appear in the active field and the
corresponding player lamp is lit. Use Double
In/Double Out to increment/decrement the selected
field. (For the day of the week, 1=Sunday and
7=Saturday.)
NOTE: IF A RAM CLOCK IS NOT INSTALLED THIS
FEATURE WILL NOT FUNCTION.
Sub-Test Q - Happy Hour Setup
The temporary score display will show “HHx”. The
“x” indicates the day of the week (1-7). The default
setup for the happy hour timer is 17:00 (5 PM). The
starting time appears in the Player 1 and 2 displays
and the ending time appears in the Player 3 and 4
displays. If the starting time is greater than, or equal
to, the ending time the feature is considered
inactive.
Use the “TEAM” button to step through the timers for
each day of the week. Use the ‘01 game button to
select the “starting time hours” field, the ‘01 Equal
button to select the “starting time minutes” field, the
Shanghai/Baseball button to select the “stopping
time hours” field and the Hi-Score/Lo-Score button
to select the “stopping time minutes” field.
Use the Double In button to increment the value in
the selected field and the Double Out button to
decrement the value.
NOTE: IF A RAM CLOCK IS NOT INSTALLED THIS
FEATURE WILL NOT FUNCTION.
Once all of the sub-tests of the Custom Coin
Setup/Books display test have been performed,
press the “PLAYER CHANGE” button to select the
remaining tests. Each press of the button will initiate
a different test, starting with test 01 and ending with
test 17.
Test 01 through Test 10 - 7 Segment Display,
LED and Lamp Tests
Run tests 01 through 10 to check each of the
game’s displays/LEDs/lamps. Each numbered test
will light a different row/display. If a bulb is out,
directions for changing it can be found in the
maintenance section of the manual.
Test 11 - Target Test
Test the target by pressing each of the segments.
The target test will display the value of each
segment pressed in the Player 2 display (the ‘01
lamp indicates single; the Equal lamp indicates
double; the Shanghai/Basball lamp indicates triple.
When a closure is detected a tone will sound.
Another tone will sound when the segment is
released. The Player 3 and 4 displays will show
“target”.
Test 12 - Button/Lamp Test
The button/lamp test will illuminate the lamp
corresponding to each button pressed. The Player
displays will show “button tESt”.
NOTE:
THE START/PLAYER CHANGE BUTTON WILL
ALWAYS ILLUMINATE AND SOUND A TONE WHEN
PRESSED.
Test 13 - Missed Dart/Auto Player Change Test
The missed dart detector test will illuminate the ‘01
lamp and the Player 1 lamp when a missed dart is
detected. The automatic player change will flash the
‘01 Equal and Player 2 lamps when a person is
detected in front of the machine. The Player 1
display will show “tap”, the Player 3 display will show
“a.p.c.” and the Player 4 display will show “-hi” or
“-lo” if the missed dart detector/automatic player
change feature is enabled. The display will show
“NU” if the feature is disabled.
NOTE: THE PLAYER 4 DISPLAY WILL SHOW “-HI” WHEN
THE ULTRASONIC UNIT IS TURNED “OFF” AND
“-LO” WHEN THE UNIT IS TURNED “ON.”
Test 14 - DIP Switch Test
The temporary score display will show “DIP” to
indicate the test. The DIP switch settings will be
shown with vertical bars on the Player score
displays. Switch bank 1 is shown in the Player 1 and
2 displays (with switch 1 to the left) and switch bank
2 will be in the Player 3 and 4 displays (switch 1 on
the left). A vertical bar on top indicates the switch is
on; a vertical line on the bottom indicates the switch
is off.
Test 15 - Program Version Display
“Pro” will be displayed in the temporary score
display indicating program version and the program
version number will appear in the Player 1 display.
The current revision level will be shown in the Player