COPYRIGHT
1995 MERIT INDUSTRIES, INC.
PM17170C
SCORPION™ 9000 MANUAL
11
FACTORY DIP SWITCH SETTINGS - PROGRAMS 4779-XX AND 4978-XX
NOTE: GAMES WITH RANDOM CRICKET AND ITS VARIABLE OVERHEAD DISPLAY (4978-XX) REFER
TO DIP SWITCH #1 AND DIP SWITCH #2A.
FOR GAMES WITH A FIXED OVERHEAD DISPLAY AND NO RANDOM CRICKET REFER TO DIP
SWITCH #1 AND DIP SWITCH #2B.
DIP SWITCH #1
OFF ON
CRICKET - NORMAL GAME
1
INCREASE CRICKET COST BY 1 CREDIT, ADD 10 ROUNDS
NO STATS DISPLAYED IN WIN MODE
2
STATS DISPLAYED IN WIN MODE
MISSED DART DETECTOR/AUTO PLAYER CHANGE
INACTIVE
3
MISSED DART DETECTOR/AUTO PLAYER CHANGE
ACTIVE
SOLID BULLSEYE IN ALL CRICKET GAMES
4
SPLIT BULLSEYE IN ALL CRICKET GAMES
SOLID CRICKET BULLSEYE 25 POINTS
5
SOLID CRICKET BULLSEYE 50 POINTS
SOLID BULLSEYE ALL GAMES BUT CRICKET
6
SPLIT BULLSEYE ALL GAMES BUT CRICKET
SOLID BULLSEYE NOT VALID FOR ‘01 DOUBLE
IN/DOUBLE OUT
7
SOLID BULLSEYE VALID FOR ‘01 DOUBLE IN/DOUBLE
OUT
TARGET ALARM OFF
8
TARGET ALARM ON
DIP SWITCH #2A — PROGRAM 4978-XX
OFF
ON
SET FOR FIXED OVERHEAD DISPLAY
1
SET FOR VARIABLE OVERHEAD DISPLAY
BONUS MATCH FEATURE DISABLED
3
BONUS MATCH FEATURE ENABLED
IDLE MODE PROMOTIONAL CREDIT (FREE PLAY)
DISABLED
4
IDLE MODE PROMOTIONAL CREDIT (FREE PLAY)
ENABLED
TEAM GAME COSTS ARE DEFAULTED
5
TEAM 301 AND 501 GAMES COST 1 CREDIT PER PLAYER
SOLO CHALLNEGER® NO EXTRA CREDIT
6
SOLO CHALLENGER® ADDS 1 CREDIT
FROZEN PLAYER GOING OUT - OPPOSING TEAM
WINS (NDA RULES)
7
FROZEN PLAYER GOING OUT - TEAM BUSTS, PLAYER
LOSES 1 TURN (EUROPEAN RULES)
TEAM CRICKET - EITHER PLAYER CLOSES TO WIN
8
TEAM CRICKET - BOTH PLAYERS CLOSE TO WIN
DIP SWITCH #2B — PROGRAM 4779-XX
OFF
ON
ROUND LIMITS CONTROL (SEE ROUND LIMITS
TABLE 2)
1
ROUND LIMITS CONTROL (SEE ROUND LIMITS
TABLE 2)
2
BONUS MATCH FEATURE DISABLED
3
BONUS MATCH FEATURE ENABLED
IDLE MODE PROMOTIONAL CREDIT (FREE PLAY)
DISABLED
4
IDLE MODE PROMOTIONAL CREDIT (FREE PLAY)
ENABLED
TEAM GAME COSTS ARE DEFAULTED
5
TEAM 301 AND 501 GAMES COST 1 CREDIT PER PLAYER
SOLO CHALLNEGER® NO EXTRA CREDIT
6
SOLO CHALLENGER® ADDS 1 CREDIT
OPPOSING TEAM WINS (NDA RULES)
7
TEAM BUSTS, PLAYER LOSES 1 TURN (EUROPEAN
RULES)
TEAM CRICKET - EITHER PLAYER CLOSES TO WIN
8
TEAM CRICKET - BOTH PLAYERS CLOSE TO WIN