COPYRIGHT
1995 MERIT INDUSTRIES, INC.
14
SCORPION™ 9000 MANUAL
PM17170C
Special Coin/Credit Setting (US version only)
The coin input value can be set to 0 for the special 3
credits for $1 input. This setting will force the credit
value to 1 and it cannot be changed as long as the
coins are set to 0. With this setting, the first and
second coins entered will each give 1/2 credit and
the third and fourth coins will each give a full credit,
making the base credit cost 33 cents.
Sub-Test C - Custom Setup for Counter
The Custom Counter Setup allows the mechanical
meter to count up to 10 base units (of money) per
coin entered. For example, assume that a game has
2 mechs, a quarter and a half dollar. The quarter
would be the base unit. For each quarter entered,
the meter should be incremented once; for each half
dollar, the meter should be incremented two times.
The temporary score display will show “cnT” to
indicate the counter setup. The following lists the
display and which counter assignment is being
displayed.
Player 1
Mechanical Mech 1
Player 2
Mechanical Mech 2
Player 3 1’s
Electronic Mech input 1
Player 3 100’s
Electronic Mech input 2
Player 4 1’s
Electronic Mech input 3
Player 4 100’s
Electronic Mech input 4
You can increment the counter for each mech by
pressing one of the following associated target
segments:
Segment 1
Mechanical Mech 1
Segment 2
Mechanical Mech 2
Segment 3
Electronic Mech input 1
Segment 13
Electronic Mech input 2
Segment 4
Electronic Mech input 3
Segment 14
Electronic Mech input 4
Sub-Test D - Game Pricing Setup
The temporary score display will show “Cr”. To
select the game to be priced, press that game’s
button. The current game price, in credits per player,
will appear in the Player 1 display. Pressing the
single “1” segment will increase the cost by 1 (up to
9). Pricing defaults are as follows:
301 1CR
501 2CR
701 2CR
801 3CR
901 3CR
1001 3CR
Hi-Score 1CR
Burma Road
†
1CR
Shanghai 1CR
Baseball 1CR
Cricket 2CR
Pick-It Cricket
†
2CR
Crazy Cricket
†
2CR
No-Score Cricket
Always less than cricket,
but never less than 1
credit.
†Only in Program 4978-XX
Sub-Test E - Alternate Pricing (Happy Hour)
The temporary score display will show “HHP” to
indicate the alternate pricing setup mode. You may
now program a second set of game prices, which
can be used at designated times, like “happy hour.”
This sub-test works the same as Sub-Test D, except
the secondary tables are used. These prices will
become active at designated times (see
Sub-Test Q).
NOTE:
IF YOUR GAME IS NOT EQUIPPED WITH A RAM
CLOCK, THIS FEATURE WILL NOT FUNCTION.
Sub-Test F - Current Books Count
The temporary score display will show “CR1” to
indicate current coin counts mode. The Coin mech 1
count is shown in the Player 1 and 2 displays; the
coin mech 2 count is shown in the Player 3 and 4
displays. Press the “TEAM” button to show the next
set of counts, for electronic mechs 1 and 2, indicated
by “CR2” on the display. Press the “TEAM” button
again to get counts for electronic mechs 3 and 4,
indicated by “CR3” on the display.
Sub-Test G - Lifetime Books Counts
This sub-test works the same as Sub-Test F, except
the coin counts are for the lifetime of the game, not
just the current books. The temporary score display
will show “LF1”, indicating that you are in lifetime
coin counts mode. The display will change to “LF2”
and “LF3” for lifetime counts on electronic mechs.
NOTE:
THE CURRENT, LIFETIME AND GAME POPULARITY
COUNTERS ARE MONITORED BY ERROR
CORRECTION SOFTWARE. IF THE COUNTERS ARE
CORRUPTED FOR ANY REASON, THE SOFTWARE
WILL DETECT AND STORE THE ERROR. IF THE
“CURRENT” AND “LIFETIME” COIN COUNTS ARE
FLASHING, AN ERROR WAS DETECTED. ALL THE
COUNTERS ARE RESTARTED FROM THE POINT
OF THE ERROR.