COPYRIGHT
1995 MERIT INDUSTRIES, INC.
PM17170C
SCORPION™ 9000 MANUAL
15
Sub-Test H - Game Popularity
The TEMPORARY SCORE display will show “POP”
to indicate the game popularity counts mode. The
game popularity displays the number of times each
game was played. You select each game by
pressing that game’s button.
Sub-Test I - Solo Challenger® Popularity
The temporary score display will show “SOL” to
indicate Solo Challenger® popularity counts mode.
To see the popularity of Solo Challenger® for each
game, press that game’s button.
Sub-Test J - Set Delay
This sub-test allows you to set the delay between
players when the “PLAYER CHANGE” button is
pressed. The temporary score display will show
“SEt” and the Player 1 and 2 displays will show
“dELAy”, indicating you are in set delay mode. The
Player 3 and 4 displays will show the delay in
seconds.
The delay can range from 2 to 8 seconds, with the
default being 4 seconds. To change the delay length
press the single 1 target segment. The delay will
increase 2 seconds for each segment press.
Sub-Test K - Bonus Spin
This provides a random match feature at the end of
each game. A randomly selected number is
compared to the 1’s digit of all players’ scores.
Credits equal to the cost of the game are awarded
for each matching digit.
The temporary score display will show “bon”
indicating you are in the bonus spin feature mode.
The bonus credit awarded while the Bonus Spin
feature was activated is shown on the Player 2
display. DIP switch S2-3 controls this feature.
Sub-Test L - Promotional Credit
This feature automatically supplies a free credit after
the machine has been in idle mode for
approximately 30 minutes. The operator can remove
this credit by pressing the cancel button and/or
enable/disable this feature by toggling DIP switch
S2-4.
To indicate that you are in the promotional credit
mode, the Player 1 and 2 displays will show “IdLE”,
and the Player 3 and 4 displays will show “CREdIt”.
The number of idle credits awarded while the feature
was enabled is shown in the temporary score
display.
Sub-Test M - ‘01 and Cricket Round Limit Setup*
This sub-test allows you to adjust the round limits for
all ‘01 and Cricket games. The temporary score
display will show “rnd” and the Player 1 and 2
displays will show “tAbLE” and the Player 3 and 4
displays will show “NONE” indicating you are in
round limits mode, table “NONE”.
You now have access to 4 tables: NONE ( no round
limit for ‘01 and Cricket games), CRIC (round limits
for Cricket games, but not ‘01 games), ALL (round
limits for both ‘01 and Cricket games) and LONG
(round limits for Cricket and ‘01 games are
extended). To change tables, press the single 1
target segment. The next table name will appear in
the Player 3 and 4 displays.
*This test is skipped in Program 4779-xx. See Round Limits Table
1
for round limits; if you have Program 4779-XX see
Round Limits
Table 2.
Sub-Test N - Hi-Score Round Limits Setup
The temporary score display will show “HI-”, the
Player 1 and 2 displays will show “SCORE”, and the
Player 3 and 4 displays will show “RND” to indicate
Hi-Score round limit setup mode. The round limit
value will be shown in the Player 3 display. Press
the single 1 segment to change the round limit (it
can range from 7 to 10 rounds, with the default
being 7 rounds).
Sub-Test O - Date Setup
The temporary score display will show “dAt” to
indicate the date setup mode. The date, month and
year are shown in the Player 1, 2 and 4 displays.
Use the ‘01 game button to select the “date” field,
the ‘01 Equal button to select the “month” field and
the Shanghai/Baseball button to select the “year”
field. When one of these button is pressed, an
indicator (a raised “c”) is displayed in the active field
and the corresponding player lamp is lit. Use the
Double In button to increment the value of the
selected field; use the Double Out button to
decrement the selected field.
Sub-Test P - Clock Setup
The temporary score display will show “CLC” to
indicate clock setup mode. The hour, minutes and