![background image](http://html1.mh-extra.com/html/lsc/maxim-lp/maxim-lp_operators-manual_1943914039.webp)
maXim
MP L(P) XL(P) XXL(P)
Stacks
Operator Manual V3
LSC Lighting Systems (Aust) Pty. Ltd
.
Page
33
11.4.2 LINK
TIMES
If a step contains a LINK time, then when that
step is played, its link time starts counting down.
At the completion of the link time, the stack will
automatically step to the next step. If every step
has a link time, then the stack will play like a
chase, but with the following differences.
•
The duration of every step may be
individually set by its link time.
•
The in and out fade times of every step may
be individually set.
•
A step may be a chase.
This allows you to create very complex and
interesting chases.
Hint: If you need a link time in every step of a
stack (to make it chase) it is much quicker to
set the default link time using the preference
function rather than setting every individual
step. See the “UTILITIES” section for details.
11.5 EDITING A STACK
You may edit a stack live or blind (faded down) on
the stack master or directly in its memory location.
If the stack is faded up on stage you will see the
changes. If the stack is not live on stage, its steps
are displayed on the channel LED indicators and
on the video monitor. You can add or delete
steps, change fade and link times and edit the
contents of each step (including channels not
already on in the step).
•
To edit the stack on the stack master, press;
[
edit
], [
stack flash
].
•
To edit a stack in memory, press;
[
edit
], [
page
] (optional red or blue page),
[
f/a
] (stack number)
The display momentarily shows the
bank/page/stack number or name and then it
shows step number and its contents.
If you edit the stack on the stack master, the
current step will be selected. If you edit a stack in
memory, step 1 will be selected.
Step through the stack using the
[<]
or
[>]
buttons
below the EDIT wheel
.
The indicators in the channel
f/a
buttons show the
channel levels in each step.
The [
function
], [
remove
] and [
add
] buttons also
flash to show that they are active.
Their uses are described below.
When finished editing, press [
edit
].
Changes are automatically saved.
11.5.1 ADD A STEP
To add a step to a stack, first edit the stack
(above) then step through the stack using the
[<]
or
[>]
buttons
below the EDIT wheel
.
Select the step after which the new step is to be
inserted, then press [
add
].
•
To select a
scene
as the added step, press;
[
page
] (optional red or blue page),
[
f/a
] (scene number).
•
To record a snapshot (of the current
maXim
output) as the added step press;
[
record scene
].
•
To select a chase as the added step, press;
[
page
] (optional red or blue page),
[
f/a
] (chase number).
When finished editing, press [
edit
].
Changes are automatically saved.
11.5.2 REMOVE A STEP
To remove a step from a stack, first edit the stack
(above) then step through the stack using the
[<]
or
[>]
buttons
below the EDIT wheel
.
Select the step that is to be deleted, then press
[
remove
], [
yes
].
When finished editing, press [
edit
].
Changes are automatically saved.
11.5.3 EDIT THE TIMES OF A STEP
To edit the times of a step in a stack, first edit the
stack (above) then step through the stack using
the
[<]
or
[>]
buttons
below the EDIT wheel
to
select the step to be edited.
•
To edit the
IN
time, press [
function
] until the
“
in
” LED lights. The display prompts you then
shows the IN fade time. The fade time may be
edited by rotating the
EDIT wheel
. When a
time is set
lower
than 0 seconds, it is
controlled by the “in time” manual fader.
•
To edit the
OUT
time, press [
function
] until
the “
out
” LED lights. The display prompts you
then shows the OUT fade time. The fade time
may be edited by rotating the
EDIT wheel
.
When a time is set
lower
than 0 seconds, it is
controlled by the “out time” manual fader.
•
To edit the
LINK
time, press [
function
] until
the “
in
” and “
out
” LED lights. Use the
EDIT
wheel
to set the “link” time. A link time causes
the stack to automatically step to the next step
after link time expires.
When finished editing, press [
edit
].
Changes are automatically saved.
11.5.4 EDIT
THE
CHANNELS LEVELS
OF A STEP
If the step is a snapshot or a scene you can edit
the channel levels of the step.
NOTE: If the step that you are editing is a
scene, the channel levels in the original scene
are edited, not just the step. Likewise, if you
edit the actual scene, the changes will also be
seen in the step of the stack that contains that
scene.
To edit the channel levels of a step in a stack, first
edit the stack (above) then step through the stack
using the
[<]
or
[>]
buttons
below the EDIT
wheel
to select the step to be edited.
Repeatedly press [
function
] until the “
level
” LED
lights and the display reads
“
Pick Channel to edit
”.
Содержание maXim LP
Страница 2: ......
Страница 3: ...This page intentionally left blank...