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Scenes
maXim
MP L(P) XL(P) XXL(P)
Operator Manual V3
Page 24
LSC Lighting Systems (Aust) Pty. Ltd
•
To erase the existing memory and replace
it with the current output either press [
yes
]
or [
f/a
] (existing memory to overwrite).
•
To pick another memory location press
[
f/a
] (new memory location).
Note; The maXim will not record a scene if all
channels are at zero level.
8.2.5
NAMING A SCENE
Each scene is by default given its bank, page and
f/a
number as a name. For example, r1:01 (red
bank, page 1, scene 1).
To enter or change a name;
HOLD
[
function
], tap [
f/a
] (name).
The display says “
Pick Object to Name
”.
Press [
page
] (optional), [
f/a
] (scene number).
Either rotate the
EDIT wheel
or press the yellow
bank [
f/a
] buttons for the desired characters or the
red bank [
f/a
] buttons for numbers 1 to 10 (0) as
labelled below the buttons. Where several
characters are printed below each button, multiple
presses select the next character in a similar
fashion to a mobile telephone keypad. Press
[<]
or
[>]
to move the cursor and press [
remove
] or
[
add
] to remove or add characters or spaces.
Names may be up to 15 characters long.
When finished, press [
ok
].
8.3
SCENE PLAYBACK
8.3.1
PLAYBACK Mode AND PAGES
When you set the red bank
mode
to “p'back”
(playback), the scenes (and chases) in the current
page are copied, in order, to their respective red
playbacks.
If you change pages, the scenes (and chases) in
the selected page are copied, in order, to their
respective red or blue playbacks.
Note; Mode/Page freeze rules apply. See the
“MEMORY STRUCTURE” section for more
details.
8.3.2
CONTROLLING A SCENE
To reveal a scene recorded on the red bank on
the output, press [
mode red bank
] until its
“p'back” LED lights. If necessary, select the page
containing the scene using the [
page red bank
]
button. Fade up the red Playback containing the
scene and also the red master.
To reveal a scene recorded on the blue, if
necessary, select the page containing the scene
using the [
page blue bank
] button. Fade up the
blue Playback containing the scene and also the
blue master.
The scenes can be faded in or out as required or
they may be “Flashed” (soloed or bumped) via
their [
f/a
] buttons. See the “FLASH” section for
more details.
8.3.3 PLAYBACK
FADE
TIMES
To control the fade times of the scene you can
either [
select
] the
playback
controlling the scene
or [
edit
] the
memory
containing the scene.
“
Select
” allows you to
change
the in and out fade
times in the selected PLAYBACK without affecting
the original scene
memory
.
Press [
Select
], [
f/a
] (playback to control),
[
function
].
The
“in”
indicator lights. The display prompts you
then shows the IN fade time. The fade time may
be changed by rotating the
EDIT wheel
. When a
time is set
lower
than 0 seconds, it is controlled by
the “in time” manual fader.
Press [
function
] until the
“out”
indicator lights.
The display prompts you then shows the OUT
fade time. The fade time may be changed by
rotating the
EDIT wheel
. When a time is set
lower
than 0 seconds, it is controlled by the “out time”
manual fader.
When you have finished adjusting the times, press
[
Select
].
The changes that you have made are retained in
the Playback until such time as the scene is
replaced on that Playback (by changing pages or
mode).
To restore the original memory to the playback
press [
copy
], [
f/a
] to the same [
f/a
].
“
Edit
” allows you to directly change the memory
settings of the scene. In addition to changing the
fade times you can edit the channel levels of the
scene. These changes are automatically saved to
memory as you edit. If the scene is currently on a
Playback, then these changes are also seen live
on that Playback. Edit is described below.
8.4
EDITING A SCENE
You may
edit
a scene live or blind (faded down)
on its Playback or directly in its memory location.
If the scene is faded up on stage you will see the
changes. When you edit the scene its channel
levels are shown on the channel [f/a] LED
indicators and on the optional VGA monitor. The
LEDs
intensity
reflects the levels of those
channels in the scene.
•
To edit a scene on a Playback, press;
[
edit
], [
f/a
] (scene number).
•
To edit a scene (in the Grab master), press;
[
edit
], [
f/a
] (Grab master) (MP model only).
•
To edit a scene in a different page, press;
[
edit
], [
page
] (red or blue page), [
f/a
] (Scene
number).
The FUNCTION button flashes to show that it is
active. It allows you to read and edit actual
channel levels and fade times for the scene (see
below). Repeated presses of [
function
] will cycle
the display through channel LEVEL(%), IN time
Содержание maXim LP
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