CHASE SEQUENCES
When a scene of the type SoC is encountered, a chase starts to run according to pre-programmed fade
and hold times. It ignores any deleted or empty scenes and continues until it encounters a scene of the
type End: it then loops back to the SoC scene. To stop a chase and pass to the next scene outside the
loop, use the slider or press AUTO. During a chase the display shows only the number of the first scene in
the chase. The slider LED flashes slowly to indicate that a chase is running.
RETURN TO PASS THROUGH MODE
Press TAKE MANUAL CONTROL to return to PASS THROUGH MODE, so long as DMX is being received
(a dot is showing in the right hand element of the display).
If DMX is not being received, the Store remains in MANUAL MODE.
MANUAL CONTROL - EXAMPLE
(x) The DMX input fails. The unit outputs scene 00 and switches to manual control.
(a) The first press of the AUTO button advances the Store to scene 1.
(b) Either -
Subsequent presses of AUTO advance you to scenes 2 and 3. FADE times are actioned but HOLD times
are ignored.
Or -
Subsequent use of the slider advances you to scenes 2 and 3. Both FADE and HOLD times are ignored.
(c) Entering a new scene number in the display, e.g. scene 6 and then using the AUTO button or the slider
advances you to that scene, dealing with FADE and HOLD times according to the rule given above in (b).
(d) Deleted or unprogrammed scenes are ignored. There is no effect on the outputs, nor on FADE and
HOLD times.
(e) When a scene marked START OF CHASE is encountered, the unit steps automatically through the
chase, using programmed FADE and HOLD times until...
(f) A scene marked END is encountered. At this point it loops back to the START OF CHASE scene.
During a chase the display shows only the number of the START OF CHASE scene.
(g) If, during the running of a chase, you press AUTO or use the slider, you pass to the next valid scene
after the END scene.
(h) When the last valid scene is reached or when scene 63 is reached, the next press of AUTO or use of
the slider takes you to scene 1 or the first valid scene.
2
1
3
4
5
6
7
8
9 10 11 12 13 14 15 16 17 18
63
00
(X)
E
n
d
S
o
c
(a)
(b)
(c)
(d)
(e)
(f)
(g)
(h)
You press
TAKE CONTROL
Return to 1
Store
LightProcessor DMX Tools, April 2003
Page 9
Fig. 5