
You can request chunks of memory in the RCX using the familiar
malloc()
and
calloc()
functions. LegOS, by itself, takes up about 5K or 6K of the RCX's 32K of RAM. You should have
about 26K left for your program and its data.
void
∗
malloc(size_t size)
This function allocates a chunk of memory of the given size (in bytes). A pointer to the memory is returned. If the memory cannot be allocated,
NULL
is returned.
void
∗
calloc(size_t nmemb, size_t size)
This function allocates enough memory for
nmemb
chunks of memory, each
size
bytes long. It also sets each byte of the allocated memory to zero. Like
malloc()
, it returns
NULL
if
something goes wrong.
void free(void
∗
ptr)
When you are done with memory you've allocated, you should free it using this function.
Page 203
Sound (rom/sound.h and direct-sound.h)
You can play one of the RCX's built-in ''system" sounds with the following function:
void sound_system(unsigned nr)
This function plays one of the system sounds of the RCX. The
nr
parameter describes the sound; it can be any of the values shown in Table 10-1.
Table 10-1. sound_system() Sound Numbers
Sound Number
Description
0
Short beep
1
Two medium beeps
2
Descending arpeggio
3
Ascending arpeggio
4
Long low note
5
Quick ascending arpeggio (same as 3 but faster)
Furthermore, you can play any sound you want using this function:
void ds_play(unsigned char
∗
sample, unsigned length)
This function plays the sound data described by
sample
, using
length
bytes of data. The sample data should be 1 bit, 8 kHz data.
Unfortunately, neither
sound_system()
nor
ds_play()
works in the March 30, 1999 build of legOS 0.1.7.
Other Goodies
legOS has a grab-bag of other interesting features. In this section, these functions are organized by the header file in which they are defined.
In stdlib.h
legOS supports a simple random number generator with the following two functions:
Содержание MINDSTORMS Robots
Страница 22: ...Page 18 The back tread wheels are anchored to the shafts with the 16t gears ...
Страница 23: ...Page 19 Page 20 Next start building support for the drive motors ...
Страница 25: ...Page 22 Attach the motor wires to output A and output C Next build the platform for the front bumpers ...
Страница 26: ...Page 23 The touch sensors are attached only by the shaft that runs through them ...
Страница 41: ...Page 41 ...
Страница 43: ...Next build the support for the light sensor ...
Страница 80: ...Page 85 Make sure the bump on the long pin is up against the 4u beam ...
Страница 82: ......
Страница 84: ...Page 89 ...
Страница 85: ...Step 14 is similar to Step 11 take a deep breath and go slowly ...
Страница 86: ...Page 90 Grabber Arm In Step 17 the half bushings go between the center block and the cams pear shaped pieces ...
Страница 87: ...Page 91 ...
Страница 88: ...Page 92 Make sure that the two sides are at the same angle They should mirror each other ...
Страница 89: ...Page 93 Page 94 ...
Страница 90: ...Structural Support Page 95 ...
Страница 91: ...Idler Wheel Page 96 ...
Страница 92: ...Page 97 Drive Motor ...
Страница 93: ...While you re putting the motor in hold on to the worm gear so it doesn t slip off Page 98 ...
Страница 94: ...Grabber Arm Motor ...
Страница 95: ...Page 99 ...
Страница 96: ...Page 100 RCX Attach the RCX on both sides as shown Page 101 ...
Страница 158: ......
Страница 159: ...Page 175 The 16t gears are nestled inside the tread wheels ...
Страница 160: ...Page 176 ...
Страница 161: ...Page 177 Attach the motors to output A and output C as shown Page 178 ...
Страница 162: ...The light sensor which is mounted on the bumper is attached to input 2 The touch sensor goes on input 1 Page 179 ...