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If
tag
sends out a tag message but doesn't receive a reply, it doesn't do anything. The lack of a reply can mean two things: either the other robot did not receive the IR tag message, or the robot
bumped into an obstacle, not the other robot. In the original RoboTag by Matthew Miller, the arena contained no obstacles, so it was safe to assume that the other robot didn't "hear" the tag
message. The tagging robot would then spin in place shouting "Tag!" repeatedly, hoping to get in range of the other robot's IR port.
Page 183
In our design,
tag
doesn't do anything if a reply is not received. This opens up the possibility of adding physical obstacles to the arena. If the robot bounces into something that doesn't respond to
the tag message, it must be an obstacle.
The next behavior is
avoid
, which helps the robot to avoid the edge of the playing arena. It is triggered by the light sensor. This behavior backs up and turns to move away from the edge, much
like
tag
.
int avoidCommand;
task avoid() {
while(true) {
if (LIGHT_SENSOR < averageLight - 3) {
// Back away from the border.
avoidCommand = COMMAND_FLOAT;
Wait(20);
avoidCommand = COMMAND_REVERSE;
Wait(50);
// Turn left or right for a random duration.
if (Random(1) == 0) avoidCommand = COMMAND_LEFT;
else avoidCommand = COMMAND_RIGHT;
Wait(Random(200));
avoidCommand = COMMAND_NONE;
}
}
}
The highest-level behavior is
tagged
, which is triggered when the IR port receives notification that the robot has been tagged. This behavior tells the robot to send an IR acknowledgement, play
a sad sound, and sit still for eight seconds.
int taggedCommand;
task tagged() {
while(true) {
if (Message() == MESSAGE_TAG) {
taggedCommand = COMMAND_STOP;
SendMessage(MESSAGE_ACKNOWLEDGE);
PlaySound(4);
Wait(800);
ClearMessage();
taggedCommand = COMMAND_NONE;
}
}
}
Arbitration
As mentioned earlier, an additional task is needed to link the robot's behaviors to its motors. In this implementation, a task called
arbitrate
examines the output command variable of each
behavior. If it is not
COMMAND_NONE
, it is used to set the current motor command.
Содержание MINDSTORMS Robots
Страница 22: ...Page 18 The back tread wheels are anchored to the shafts with the 16t gears ...
Страница 23: ...Page 19 Page 20 Next start building support for the drive motors ...
Страница 25: ...Page 22 Attach the motor wires to output A and output C Next build the platform for the front bumpers ...
Страница 26: ...Page 23 The touch sensors are attached only by the shaft that runs through them ...
Страница 41: ...Page 41 ...
Страница 43: ...Next build the support for the light sensor ...
Страница 80: ...Page 85 Make sure the bump on the long pin is up against the 4u beam ...
Страница 82: ......
Страница 84: ...Page 89 ...
Страница 85: ...Step 14 is similar to Step 11 take a deep breath and go slowly ...
Страница 86: ...Page 90 Grabber Arm In Step 17 the half bushings go between the center block and the cams pear shaped pieces ...
Страница 87: ...Page 91 ...
Страница 88: ...Page 92 Make sure that the two sides are at the same angle They should mirror each other ...
Страница 89: ...Page 93 Page 94 ...
Страница 90: ...Structural Support Page 95 ...
Страница 91: ...Idler Wheel Page 96 ...
Страница 92: ...Page 97 Drive Motor ...
Страница 93: ...While you re putting the motor in hold on to the worm gear so it doesn t slip off Page 98 ...
Страница 94: ...Grabber Arm Motor ...
Страница 95: ...Page 99 ...
Страница 96: ...Page 100 RCX Attach the RCX on both sides as shown Page 101 ...
Страница 158: ......
Страница 159: ...Page 175 The 16t gears are nestled inside the tread wheels ...
Страница 160: ...Page 176 ...
Страница 161: ...Page 177 Attach the motors to output A and output C as shown Page 178 ...
Страница 162: ...The light sensor which is mounted on the bumper is attached to input 2 The touch sensor goes on input 1 Page 179 ...