I&J4000-LF Series Operating Manual
Section 3: Teaching Overview
Part # 562187
Rev. E - Jan. 08
- Page 24 -
© 2008 I&J Fisnar Inc.
Function Description
Brush Area
Causes the tip to ‘paint’ the defined area. The painted area
can be in the form of a rectangle or a circle / spiral.
Call Subroutine
Causes the machine to jump to a specified memory address
and execute the instructions found there. When the end
program instruction is reached, program execution will
continue at address just after the call Subroutine instruction.
Call Program
Jumps to the specified program number from within the
current program.
Set I/O
Registers an instruction, which either sets the value of an
output signal or checks the status of an input signal.
Wait Point
After executing the current point (Line start, passing, etc) the
robot will wait a specified amount of time before moving to
the next command.
Stop Point
After executing the current point (Line start, passing, etc),
the robot will wait until the start button is pressed before
moving to the next command.
Home Point
Registers an instruction to ‘home’ all axes, sending them to
the home position. See the Setup Menu for instructions on
changing the location of the home position.
Loop Address
Causes the program to execute a group of memory
addresses a user-specified number of times.
Dummy Point
Registers the current XYZ location as a Dummy point. The
tip will simply pass through this point. Useful for avoiding
obstacles on the work piece.
Initialize
Registers an Initialize point. Causes the robot to perform a
mechanical initialization.
Label
Registers a label that can be used as a reference when used
with the Goto address, Loop address, Set I/O, Step & repeat
X, Step & repeat Y and Call Subroutine commands.
Display Counter
Shows a counter at the bottom of the teach pendant screen
while a program is running.
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