CHAPTER 7
Graphic Functions: Defining Content
DL.3 Digital Light User Manual
63
Chapter 7:
Graphic Functions: Defining Content
Each Graphic Object’s content is composed of a 3-D object overlaid with a
media file. This chapter outlines how to select an image’s object and media
file components as well as define the video segment and its playback.
Content Overview
In addition to a royalty-free stock digital art collection featuring more than 1,500 lighting-
optimized files available as stock content, you can develop your own custom media files and 3D
object files for playback on DL.3, DL.2 or Axon media servers. For a quick overview on
developing your own custom User content, see Appendix C: Custom User Content on page 357.
The Digital Lighting Product and Support pages at
highend.com/digital_lighting
offer
additional assistance and the latest software and techniques for creating and encoding custom
content.
Every DL.3, DL.2 and Axon media server has a file system
that holds the movies, images, and 3-D objects that make up
the content that the server uses. These files, folders, and
their associated DMX values are collectively known as the
“Content” on the media server.
The Content Management Application (CMA) organizes and
identifies content by source (preloaded Stock content or
custom User content) and type (Media files or 3-D Object files).
For more information on using
the CMA to view and manage content, (see Chapter 16: Content Management Application (CMA)
on page 251).
Selecting Content
Three Parameters control content selection. To define an image you have to set DMX values
greater than 0 for the 3-D Object, Media Folder, and Media File parameters. The selected media
file will be mapped onto the selected 3-D object.
To output an image from a media server:
1. Open the mechanical iris on the projector by setting its Dimmer parameter to full (100%).
2. Set the Global Intensity parameter to full (100%).
3. Set the Object opacity to full (100%)
4. Adjust the Object, Media Folder, and Media File parameters to greater than zero
Содержание DL.3
Страница 26: ...xxvi DL 3 Digital Light User Manual...
Страница 32: ...CHAPTER 1 Product Overview 6 DL 3 Digital Light User Manual...
Страница 72: ...CHAPTER 4 DMX Programming Basics and Quick Start 46 DL 3 Digital Light User Manual...
Страница 83: ...CHAPTER 5 Tutorials DL 3 Digital Light User Manual 57...
Страница 84: ...CHAPTER 5 Tutorials 58 DL 3 Digital Light User Manual...
Страница 108: ...CHAPTER 8 Graphic Functions Rotation Position Scale 82 DL 3 Digital Light User Manual...
Страница 140: ...CHAPTER 10 Graphic Functions Synchronizing Content 114 DL 3 Digital Light User Manual...
Страница 160: ...CHAPTER 11 Global Functions 134 DL 3 Digital Light User Manual...
Страница 172: ...CHAPTER 12 Global Functions Collage Generator Effect 146 DL 3 Digital Light User Manual...
Страница 266: ...CHAPTER 13 Effect Mode Options Descriptions 240 DL 3 Digital Light User Manual...
Страница 306: ...CHAPTER 16 Content Management Application CMA 280 DL 3 Digital Light User Manual...
Страница 324: ...CHAPTER 16 Content Management Application CMA 298 DL 3 Digital Light User Manual...
Страница 380: ...APPENDIX A DMX Protocol 354 DL 3 Digital Light User Manual...
Страница 394: ...APPENDIX E Safety Information 368 DL 3 Digital Light User Manual...