CHAPTER 4
DMX Programming Basics and Quick Start
42
DL.3 Digital Light User Manual
Determining a DMX Start Channel
Overview
The DMX Start Channel is the first channel of a device’s channel footprint on a DMX link. There
are 512 available channels on each DMX universe divided among all the devices in a particular
universe. A device must have a unique DMX channel range in order to respond independently to
controller commands. The DMX Start Channel is the first channel in that fixtures channel range.
To determine each device’s DMX Start Channel, identify the footprint of every device on the
universe. The device’s footprint is the number of consecutive DMX channels it requires and is
determined by the channels in the fixture’s protocol. The fixture’s DMX channel footprint must
not overlap any other device’s channel footprint on the link. When two devices on the same DMX
universe have overlapping channel footprints, one or both devices will be disabled or behave
erratically.
Once you have determined the footprint of your device, a simple formula for finding the last
valid Start Channel on a standard DMX512 link is:
512 – the unit’s channel foo 1
Digital Lighting Products
The channel range for your Digital lighting product will depend on the model, the Protocol mode
and the number of Graphic objects you select. DL.3 and new Axon media servers running
Version 2.0 fixture software all provide individual and composite graphical control for up to nine
Graphic Objects. DL.2 fixtures and original Axon servers can control up to four Graphic objects.
You can influence the footprint of the fixture on a DMX link with the protocol you select and the
number of graphic objects you implement.
#of Object
Layers
V2 Footprint on DMX512 Link
V1 Footprint on DMX512 Link
DL.3
Axon
DL.2
Early
Axon
DL.3
Axon
DL.2
Early
Axon
0
76
55
76
55
56
35
56
35
1
121
100
121
100
94
73
94
73
2
166
145
166
145
132
111
132
111
3
211
190
211
190
170
149
170
149
4
256
235
256
235
208
187
208
5
301
280
246
225
6
346
325
284
263
7
391
370
322
301
8
436
415
360
339
9
481
460
398
377
Содержание DL.3
Страница 26: ...xxvi DL 3 Digital Light User Manual...
Страница 32: ...CHAPTER 1 Product Overview 6 DL 3 Digital Light User Manual...
Страница 72: ...CHAPTER 4 DMX Programming Basics and Quick Start 46 DL 3 Digital Light User Manual...
Страница 83: ...CHAPTER 5 Tutorials DL 3 Digital Light User Manual 57...
Страница 84: ...CHAPTER 5 Tutorials 58 DL 3 Digital Light User Manual...
Страница 108: ...CHAPTER 8 Graphic Functions Rotation Position Scale 82 DL 3 Digital Light User Manual...
Страница 140: ...CHAPTER 10 Graphic Functions Synchronizing Content 114 DL 3 Digital Light User Manual...
Страница 160: ...CHAPTER 11 Global Functions 134 DL 3 Digital Light User Manual...
Страница 172: ...CHAPTER 12 Global Functions Collage Generator Effect 146 DL 3 Digital Light User Manual...
Страница 266: ...CHAPTER 13 Effect Mode Options Descriptions 240 DL 3 Digital Light User Manual...
Страница 306: ...CHAPTER 16 Content Management Application CMA 280 DL 3 Digital Light User Manual...
Страница 324: ...CHAPTER 16 Content Management Application CMA 298 DL 3 Digital Light User Manual...
Страница 380: ...APPENDIX A DMX Protocol 354 DL 3 Digital Light User Manual...
Страница 394: ...APPENDIX E Safety Information 368 DL 3 Digital Light User Manual...